1.
Check the letter that corresponds to the correct answer:1. These are are "edited copies of reality and are used as substitutes' -
Correct Answer
B. Contrived experiences
Explanation
Contrived experiences refer to artificially created or manipulated versions of reality that are used as substitutes. These experiences are intentionally designed or arranged to serve a specific purpose or achieve a particular outcome. They may involve staged scenarios, simulated situations, or controlled environments. Contrived experiences are distinct from direct purposeful experiences, which involve real-life interactions and firsthand encounters with reality. They are also different from dramatized experiences, which involve the portrayal or representation of reality in a dramatic or theatrical manner. Contrived experiences are not the same as previous experiences, which are past personal encounters or interactions with reality.
2.
2. Which of the following is considered as mock up?
Correct Answer
B. Planetarium
Explanation
A planetarium is considered a mock-up because it is a simulated representation of the night sky or celestial objects. It recreates the experience of stargazing and provides an immersive environment where visitors can learn about astronomy and space. Unlike an aquarium, museum, or stadium, a planetarium is specifically designed to replicate and educate about the night sky, making it the correct answer.
3.
3. Preserved butterfly falls under:
Correct Answer
B. Specimen
Explanation
Preserved butterfly falls under the category of a specimen. A specimen refers to an individual or object that has been preserved or collected for scientific study or display. In this case, the butterfly has been preserved, possibly through taxidermy or other preservation techniques, and is used as a sample or example for study or display purposes. It is not considered an object, model, or simulation, as it is an actual physical specimen that exists in reality.
4.
4. Practice Teaching is a form of:
Correct Answer
A. Simulation
Explanation
Practice Teaching is a form of simulation because it involves creating a simulated teaching environment where the teacher can practice and refine their teaching skills. It allows the teacher to simulate real-life teaching scenarios and interact with students in a controlled setting. Through practice teaching, teachers can gain experience, experiment with different teaching strategies, and receive feedback on their performance without the pressure and consequences of a real classroom.
5.
5. Playing "7 Up" in the class helps develop the learners' skill in awareness and this falls under:
Correct Answer
C. Game
Explanation
Playing "7 Up" in the class helps develop the learners' skill in awareness because it requires them to pay attention and be aware of their surroundings. In this game, the learners have to keep their eyes closed while one person goes around and taps a few students on the head. Then, the tapped students have to guess who tapped them. This activity helps the learners to be more observant and aware of the actions happening around them, thus enhancing their awareness skills. Therefore, the correct answer is "game".
6.
6. This helps practice or refine knowledge/skills already acquired -
Correct Answer
B. Game
Explanation
A game helps practice or refine knowledge/skills already acquired because it provides a interactive and engaging environment where individuals can apply their knowledge and skills in a practical way. By playing a game, individuals can reinforce their understanding of concepts, develop problem-solving abilities, and improve their performance in a specific area. Games often involve challenges, decision-making, and feedback, which allows players to learn from their mistakes and make improvements. Additionally, games can provide a safe and controlled space for individuals to experiment and explore different strategies, helping them to further develop their knowledge and skills.
7.
7. Representation of a manageable real event wherein the leaner is an active participant:
Correct Answer
A. Simulation
Explanation
Simulation is the correct answer because it involves creating a realistic representation of a real event in which the learner actively participates. In a simulation, learners are placed in a simulated environment that mimics real-life scenarios, allowing them to practice and apply their skills in a safe and controlled setting. This hands-on approach promotes active learning and helps learners gain practical experience and problem-solving abilities.
8.
8. In a science room stands a synthetic human skeleton, and this is a concrete example of -
Correct Answer
A. Model
Explanation
The synthetic human skeleton in the science room is referred to as a "model" because it is a representation or replica of the human skeletal system. It is not a real human skeleton but rather a constructed version used for educational purposes. The term "model" is commonly used in the context of science to describe objects or structures that mimic or simulate real-life phenomena.
9.
9. The second band of experience in the Cone of Experience:
Correct Answer
C. Contrived experiences
Explanation
The second band of experience in the Cone of Experience is contrived experiences. Contrived experiences refer to activities or simulations that are intentionally created to provide a specific learning experience. These experiences are designed to replicate real-life situations or scenarios in a controlled environment. They allow learners to practice and apply their knowledge and skills in a safe and controlled setting before moving on to more real-world experiences. Contrived experiences are often used in training programs or educational settings to enhance learning and skill development.
10.
10. Also considered as vicarious experiences -
Correct Answer
A. Contrived experiences
Explanation
Contrived experiences refer to situations or events that are artificially created or planned, rather than occurring naturally or spontaneously. These experiences are intentionally designed to provide a specific learning or educational outcome. They are often used in educational settings, simulations, or training programs to allow individuals to gain knowledge or skills in a controlled environment. Contrived experiences can be seen as vicarious experiences because they provide individuals with an opportunity to learn from the experiences of others or from simulated scenarios, rather than directly experiencing them themselves.