1.
GUI stands for graphical underlying interaction.
Correct Answer
B. False
Explanation
The given statement is incorrect. GUI stands for Graphical User Interface, not graphical underlying interaction. A Graphical User Interface refers to the visual elements and controls on a computer screen that allow users to interact with software or hardware.
2.
The first video game consoles were sold in the late 1970s.
Correct Answer
A. True
Explanation
The statement is true because the first video game consoles were indeed sold in the late 1970s. This was a time when companies like Atari and Magnavox released their gaming consoles, such as the Atari 2600 and the Magnavox Odyssey. These consoles marked the beginning of the home video game industry and paved the way for the future development and popularity of video games.
3.
Super Mario Brothers was the first computer game.
Correct Answer
B. False
Explanation
The statement is false because Super Mario Brothers was not the first computer game. There were many computer games that were developed and released before Super Mario Brothers, such as Pong, Space Invaders, and Pac-Man. Super Mario Brothers was, however, one of the most popular and influential computer games of its time.
4.
A game storyboard is an outline showing how a game will develop or play out.
Correct Answer
A. True
Explanation
A game storyboard is a visual representation or outline that illustrates the progression and development of a game. It outlines the key events, actions, and sequences that will occur in the game, helping to guide the game design and development process. It provides a clear structure and direction for the game, ensuring that it flows smoothly and engages players effectively.
5.
Testing is not an important step in creating new electronic games.
Correct Answer
B. False
Explanation
Testing is an important step in creating new electronic games. This is because testing helps identify any bugs, glitches, or issues in the game that need to be fixed before it is released to the public. It ensures that the game functions properly and provides a good user experience. Without testing, there is a higher chance of releasing a game with technical problems, which can lead to negative reviews, customer dissatisfaction, and loss of sales. Therefore, it is crucial to test electronic games before they are launched.
6.
Simulation programs can be used for entertainment and training purposes.
Correct Answer
A. True
Explanation
Simulation programs are computer programs that replicate real-life scenarios or situations. These programs can be used for various purposes, including entertainment and training. In entertainment, simulation programs are often used in video games or virtual reality experiences to provide users with immersive and interactive experiences. On the other hand, simulation programs are also widely used in training, particularly in fields such as aviation, medicine, and military, where realistic simulations can help individuals practice and develop skills in a safe and controlled environment. Therefore, it is true that simulation programs can be used for both entertainment and training purposes.
7.
Computer and video games may be adapted fron an existing game, activity, or event.
Correct Answer
A. True
Explanation
Computer and video games have the capability to be adapted from an existing game, activity, or event. This means that developers can take inspiration from real-life games, activities, or events and create virtual versions of them. By adapting existing games, activities, or events, developers can bring them to a wider audience and provide a unique and immersive gaming experience. This adaptability allows for a diverse range of games to be created, catering to different interests and preferences of players.
8.
New game consoles will only be used for game play using cartridges.
Correct Answer
B. False
Explanation
The given statement is false because new game consoles are not limited to using cartridges for gameplay. Modern game consoles can support various forms of media, including digital downloads and discs, in addition to cartridges.
9.
Computer and video gaming is an industry worth billions of dollars.
Correct Answer
A. True
Explanation
The given statement suggests that the computer and video gaming industry is worth billions of dollars, implying that it generates significant revenue. This is likely due to the widespread popularity and demand for video games across various platforms, including consoles, PCs, and mobile devices. The industry encompasses game development, publishing, hardware sales, and online services, contributing to its immense value. The continuous growth of the industry, driven by technological advancements and increasing consumer engagement, further supports the statement's accuracy.
10.
Computer games are meant to be played by one person working alone at a computer.
Correct Answer
B. False
Explanation
Computer games are not necessarily meant to be played by one person working alone at a computer. Many computer games are designed to be played by multiple players either locally or online, allowing for multiplayer experiences and social interaction. Additionally, some computer games are specifically designed for cooperative or competitive gameplay, which requires interaction with other players. Therefore, the statement is false.
11.
A complete screen, or the set of all the lements representing it.
Correct Answer
D. Frame
Explanation
A frame refers to a complete screen or the set of all the elements representing it. In the context of computer graphics or user interfaces, a frame is used to encapsulate and display content within a defined area. It acts as a container for various components such as buttons, text boxes, or images, providing structure and organization to the overall layout. Frames are commonly used in graphical user interfaces (GUIs) to create a cohesive and visually appealing user experience. MIDI, Storyboard, and GUI are not directly related to representing a complete screen or set of elements, making them incorrect options.
12.
The use of more than one medium for conveying information. Combined music and sound make a multimedia presentation.
Correct Answer
D. Multimedia
Explanation
Multimedia refers to the use of multiple mediums, such as text, images, audio, and video, to convey information. It involves combining different forms of media to create a presentation or content that is engaging and interactive. In the given context, the combination of music and sound in a presentation exemplifies the use of multimedia.
13.
A previsualization tool used to outline and organize the sequence of events in a game.
Correct Answer
A. Storyboard
Explanation
A storyboard is a previsualization tool used in game development to outline and organize the sequence of events. It is a series of illustrated panels or images that depict the key moments and actions in a game. By visually mapping out the game's flow, a storyboard helps game designers and developers to plan and communicate their ideas effectively, ensuring a cohesive and engaging gameplay experience.
14.
A person who develops and tests computer programs.
Correct Answer
A. Programmer
Explanation
A person who develops and tests computer programs is referred to as a programmer. They are responsible for writing, debugging, and maintaining the source code of computer programs. Programmers use programming languages to create software applications, websites, and other digital solutions. They also test the programs to ensure they function correctly and make any necessary adjustments or fixes. Programmers play a crucial role in the software development process and are essential in creating and improving technology.
15.
A program or device that enables a user to reproduce under test conditions events that could occur in reality.
Correct Answer
A. Simulator
Explanation
A simulator is a program or device that allows users to recreate real-life events in a controlled environment for testing purposes. It provides a realistic simulation of the conditions and scenarios that could occur in reality. This enables users to study and analyze the behavior and performance of systems, devices, or processes without the need for real-world experimentation. Simulators are commonly used in various fields such as aviation, engineering, medicine, and gaming to train individuals, test equipment, or simulate complex scenarios.