1.
The ___________________ is a holding place for all symbols and imported images and sounds within a single Flash file.
Correct Answer
A. Library
Explanation
The library in Flash is a storage area where all symbols, imported images, and sounds are kept within a single file. It allows users to easily manage and organize their assets, making them readily accessible for use in the timeline and throughout the project. The library is an essential feature in Flash that helps streamline the design process and ensures efficient asset management.
2.
Empty key frames are indicated by a _________________ circle on the timeline.
Correct Answer
A. Hollow
Explanation
Empty key frames are indicated by a hollow circle on the timeline. This means that there is no content or animation applied to that particular frame. The hollow circle represents an empty or blank state, indicating that there is no data or information stored in that key frame.
3.
This panel indicates what settings are being used for objects and allows you to change those settings.
Correct Answer
D. Properties
Explanation
The panel mentioned in the statement is used to display and modify the settings of objects. It provides information about the current settings being used for objects and allows the user to make changes to those settings. This panel is typically used in software or applications where objects can be customized or configured according to user preferences or requirements.
4.
Every animation needs a starting and ending point. _______________ are used to set these.
Correct Answer
B. Key frames
Explanation
Key frames are used to set the starting and ending points of an animation. They define specific points in time where important changes or movements occur in the animation. By setting key frames, animators can establish the desired positions, sizes, and properties of objects at specific moments, and the software will automatically generate the in-between frames to create smooth transitions between the key frames. This allows for more efficient and precise animation creation.
5.
The __________ shows the frames in the movie.
Correct Answer
C. Timeline
Explanation
The timeline is a feature that displays the frames in a movie. It allows users to see the sequence of frames and the duration of each frame. Users can navigate through the timeline to edit or add frames to their movie. The timeline is an essential tool for managing the timing and sequence of frames in a movie project.
6.
The stacking order of viewing objects is decided by the order of the _______________ .
Correct Answer
C. Layers
Explanation
The stacking order of viewing objects is decided by the order of the layers. Layers are used in graphic design and image editing software to organize and arrange different elements of a composition. Each layer can contain different objects or parts of an image, and their order determines which elements are displayed in front of or behind others. By adjusting the layer order, designers can control the visibility and positioning of objects within a composition.
7.
The ___________ panel contains the basic tools needed to draw and modify objects.
Correct Answer
C. Tools
Explanation
The tools panel contains the basic tools needed to draw and modify objects. This panel typically includes options such as selection tools, drawing tools, shape tools, and editing tools. These tools allow users to create and manipulate objects within a design or editing software.
8.
This is, by far, the most tedious way to create animations.
Correct Answer
D. Frame-by-Frame
Explanation
Frame-by-Frame animation is the most tedious way to create animations because it involves creating each frame individually. This means that for every movement or change in the animation, a new frame needs to be created. This can be time-consuming and requires a lot of attention to detail. Additionally, any small changes or adjustments in the animation may require going back and editing multiple frames. Compared to other animation techniques like Shape Tween, Motion Tween, and Mask, which allow for smoother and more efficient animation creation, Frame-by-Frame animation is considered more labor-intensive and time-consuming.
9.
Use this to move symbols from one point to another. All animation happens between key frames (point A and B). The timeline turns purple between the key frames when this feature is being used. A dashed or dotted line in the colored area indicates a problem.
Correct Answer
C. Motion Tween
Explanation
Motion Tween is the correct answer because it is the feature that allows users to move symbols from one point to another on the timeline. The animation between key frames is created using the Motion Tween feature. When this feature is being used, the timeline turns purple between the key frames. A dashed or dotted line in the colored area indicates a problem with the Motion Tween.
10.
A key frame that contains objects will be represented by a ___________ circle.
Correct Answer
B. Black
Explanation
A key frame that contains objects will be represented by a black circle because black is commonly used to represent filled or solid objects in visual representations. This helps to differentiate key frames with objects from other types of key frames that may be represented by different colors or shapes.
11.
These are objects that have been converted so that you can use the same image a number of times in a movie.
Correct Answer
B. Symbols
Explanation
Symbols are objects that have been converted so that you can use the same image a number of times in a movie. This means that instead of creating multiple copies of the same image, you can use a symbol and easily duplicate it throughout the movie. Symbols are beneficial because they help reduce file size and make it easier to make changes to multiple instances of the same image at once.
12.
This is used to change an object from a circle to a square.
Correct Answer
B. Shape tween
Explanation
Shape tween is used to change an object from one shape to another shape. In this case, it can be used to change an object from a circle to a square. Shape tweening allows for smooth transitions between shapes by automatically generating the intermediate frames. It is commonly used in animation to create transformations and morphing effects.
13.
Changing this can sometimes make an animation look smoother.
Correct Answer
A. Frame rate
Explanation
Increasing the frame rate can sometimes make an animation look smoother. Frame rate refers to the number of individual frames or images that are displayed per second in an animation. By increasing the frame rate, more frames are displayed in a given time period, resulting in a smoother and more fluid animation. This is because the movement between frames appears more continuous and less choppy when there are more frames per second.
14.
____________, when used appropriately, adds to the viewer’s experience, making for a much richer and enjoyable activity.
Correct Answer
B. Sound
Explanation
Sound, when used appropriately, adds to the viewer's experience, making for a much richer and enjoyable activity. Sound has the ability to enhance the overall impact of advertisements and commercials, capturing the attention of the audience and creating a more immersive experience. It can convey emotions, create a sense of urgency, or provide additional information that complements the visuals. By incorporating sound, advertisers and marketers can effectively engage with their target audience and leave a lasting impression. Therefore, sound is an important element in enhancing the viewer's experience and making the activity more enjoyable.