1.
These simply hold content.
Correct Answer
B. Regular Frames
Explanation
Regular frames refer to individual frames in a timeline that contain content such as images, text, or animations. These frames are used to create the visual elements of a project and determine how they appear and transition over time. Regular frames are a fundamental part of creating animations and interactive content in various design and development software. They allow designers and developers to control the appearance and behavior of their projects by organizing and manipulating the content within each frame.
2.
Stores frequently used graphics, movie clips, sounds, and more.
Correct Answer
C. Library
Explanation
The Library in a software program is a storage area that stores frequently used graphics, movie clips, sounds, and other media files. It allows users to easily access and reuse these assets throughout their project. By organizing and categorizing these files in the Library, users can efficiently manage and maintain their media resources, saving time and effort in the creation process.
3.
The part of the animation program window that organizes and controls an animations content over time using layers and frames.
Correct Answer
A. Timeline
Explanation
The correct answer is "Timeline". In an animation program window, the timeline is the part that organizes and controls the animation's content over time. It allows the user to create and arrange different layers and frames, enabling them to control the timing and sequencing of the animation. The timeline provides a visual representation of the animation's progression, making it easier for the user to edit and modify the animation as desired.
4.
Vertical red marker in the timeline that shows which frame is the current frame.
Correct Answer
D. Playhead
Explanation
The playhead is a vertical red marker in the timeline that indicates the current frame. It helps users track their progress and navigate through the timeline while working on a project. By visually representing the current frame, the playhead allows users to easily locate and edit specific frames or sections of their project.
5.
Correct Answer
A. Library
6.
Another name for morphing.
Correct Answer
shape tweening, shape tween
Explanation
The question is asking for another term that can be used to describe morphing. The correct answer is "shape tweening" or "shape tween," which refers to the process of smoothly transitioning between two different shapes in animation.
7.
A _________ ___________ is created for an object in keyframes when the animation program calculates the proper position for the object in each frame between the keyframes.
Correct Answer
motion tween, motion tweening
Explanation
A motion tween is created for an object in keyframes when the animation program calculates the proper position for the object in each frame between the keyframes. Motion tweening refers to the process of automatically generating these intermediate frames to create smooth motion between keyframes.
8.
The number of frames determines the ___________ of the animation.
Correct Answer
length
Explanation
The number of frames determines the length of the animation. This means that the more frames there are in an animation, the longer the animation will be. Frames are individual images that make up an animation, and when they are played in sequence, they create the illusion of movement. Therefore, the more frames there are, the more time it takes for the animation to play through, resulting in a longer length.
9.
If a animated movie has 15 frames per second. A movie that has 105 frames is how long?
Correct Answer
D. 7 seconds
Explanation
If an animated movie has 15 frames per second, it means that in one second, there are 15 frames. Therefore, to calculate the length of a movie with 105 frames, we divide 105 by 15. The result is 7, which means that the movie is 7 seconds long.
10.
Layers allows paths to be drawn, along with which tweened groups, instances, or text boxes can be animated.
Correct Answer
A. Motion Guide
Explanation
Layers in animation software allow for the organization and separation of different elements within a project. By using layers, paths can be drawn and animated with ease. Motion guides are a feature within animation software that allow for the creation of a path along which an object or group can be animated. Therefore, the correct answer is Motion Guide.
11.
Can include curves, loops, and angles.
Correct Answer
B. Motion Path
Explanation
Motion Path is the correct answer because it refers to the technique of animating an object along a predefined path. This path can include curves, loops, and angles, allowing for complex and dynamic animations. By using motion paths, objects can be smoothly moved and controlled, adding visual interest and enhancing the overall animation. This technique is commonly used in animation software to create realistic and engaging motion effects.
12.
What provides the power to include real action in computer animation
Correct Answer
A. Keyframes
Explanation
Keyframes provide the power to include real action in computer animation. Keyframes are specific frames in an animation sequence that define important points in the movement or action of an object. By setting keyframes at different positions and time intervals, animators can create smooth and realistic motion. Keyframes serve as reference points for the computer to calculate the movement between them, resulting in fluid animation. They allow animators to control the timing, speed, and trajectory of objects in the animation, giving them the ability to add real action to computer-generated scenes.
13.
You insert these at each change in action.
Correct Answer
D. Key Frames
Explanation
Key frames are inserted at each change in action. Key frames are used in animation to mark important points in time where an object's properties, such as position, rotation, or scale, are defined. These frames serve as reference points for the animation software to calculate the intermediate frames between key frames, creating a smooth animation. So, inserting key frames at each change in action helps to define the specific actions and movements of the objects in the animation.
14.
The part of the animation program window where the animation's content is composed and manipulated.
Correct Answer
C. Stage
Explanation
The stage is the part of the animation program window where the animation's content is composed and manipulated. It is where the different elements of the animation are placed and arranged to create the desired visual effects. The stage provides a workspace for animators to design and edit their animations, allowing them to see how the different elements interact with each other and make adjustments as needed.