Educational Technology Midterm Questions And Answers

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Educational Technology Midterm Questions And Answers - Quiz

Do you know about the term "Educational Technology"? Test your understanding with these midterm practice questions and answers based on educational technology. Educational Technology is the field of study that uses the combined use of computer technology to promote and access education. Do you know where does the technology word come from? What term refers to the art or craft of responding to our educational needs? Take the quiz below and learn some useful things with us. Good luck, buddy!


Questions and Answers
  • 1. 

    In what word does technology came from?

    • A.

      Technique

    • B.

      Techno

    • C.

      Techne

    • D.

      Tech

    Correct Answer
    C. Techne
    Explanation
    The word "technology" is derived from the Greek word "techne," which refers to art, skill, or craft. Techne encompasses the idea of using knowledge and techniques to create or produce something. This term accurately represents the concept of technology, as it involves the application of scientific knowledge and skills to develop tools, machines, and systems that improve our lives.

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  • 2. 

    It refers to all the ways people use their inventions and discoveries to satisfy their needs and desires.

    • A.

      Science

    • B.

      Technology

    • C.

      Scientific method

    • D.

      Inventions

    Correct Answer
    B. Technology
    Explanation
    Technology refers to the application of scientific knowledge, inventions, and discoveries to meet human needs and desires. It encompasses the tools, machinery, systems, and techniques that are developed and utilized by humans to solve problems, improve efficiency, and enhance the quality of life. Through technology, people are able to create, innovate, and adapt to their environment, leading to advancements in various fields such as communication, transportation, healthcare, and more. Technology plays a crucial role in shaping societies and economies, driving progress and facilitating human development.

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  • 3. 

    It refers to the art or craft of responding to our educational needs.

    • A.

      Education

    • B.

      Technology in education

    • C.

      Education technology

    • D.

      Educational research

    Correct Answer
    C. Education technology
    Explanation
    Education technology refers to the use of technological tools and resources to enhance the learning and teaching process. It encompasses the development, implementation, and evaluation of various technologies such as computers, software, and internet-based platforms that support educational activities. Education technology aims to improve access to education, enhance student engagement and motivation, and facilitate personalized learning experiences. It also involves the exploration of innovative approaches and strategies to address educational challenges and meet the diverse needs of learners.

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  • 4. 

    It is the application of technology to any of those processes involved in operating the institutions which house the educational interprise.

    • A.

      Educational media

    • B.

      Technology in education

    • C.

      Instructional technology

    • D.

      Technology integration

    Correct Answer
    B. Technology in education
    Explanation
    The answer "Technology in education" is the most suitable option because it encompasses the application of technology in various processes involved in operating educational institutions. This includes the use of technology in teaching, learning, administration, and communication within the educational enterprise. The term "Technology in education" clearly captures the idea of using technology to enhance and support educational practices and processes.

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  • 5. 

    It is a part of educational technology which refers to those aspects of educational technology that are concerned with instructions as contrasted to designs and operations of educational institutions.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    B. Instructional technology
    Explanation
    Instructional technology refers to the use of technology in the field of education to enhance instructional processes and facilitate learning. It focuses on the design, development, and implementation of instructional materials and methods to improve teaching and learning outcomes. This includes the use of various tools, resources, and technologies such as multimedia, computer-based instruction, online learning platforms, and educational software. Instructional technology aims to enhance the effectiveness and efficiency of instruction by integrating technology into educational practices.

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  • 6. 

    It means using learning technologies to introduce, reinforce, supplement and extend skills.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    C. Technology integration
    Explanation
    Technology integration refers to the process of incorporating technology into educational practices in order to enhance teaching and learning. It involves using various learning technologies to introduce, reinforce, supplement, and extend skills. This can include using computers, tablets, interactive whiteboards, educational software, online resources, and other digital tools to support and enhance instructional delivery. Technology integration aims to create a more engaging and interactive learning environment, allowing students to develop digital literacy skills and access a wide range of educational resources and opportunities.

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  • 7. 

    These are channels or avenues or instruments of communication.

    • A.

      Technology in education

    • B.

      Instructional technology

    • C.

      Technology integration

    • D.

      Educational media

    Correct Answer
    D. Educational media
    Explanation
    Educational media refers to the various channels or instruments used for communication in the field of education. It includes technology in education, instructional technology, and technology integration, which are all different aspects of incorporating technology into the learning process. Educational media plays a crucial role in enhancing teaching and learning by providing tools, resources, and platforms for effective communication and information dissemination in the educational context.

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  • 8. 

    It means a blessing.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    A. Boon
    Explanation
    The word "boon" means a blessing or something that is beneficial. It is often used to refer to something that brings happiness or good fortune. In this context, the correct answer "boon" aligns with the given definition, suggesting that it means a blessing.

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  • 9. 

    It means a curse.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    B. Bane
    Explanation
    Bane means something that causes harm or distress. In this context, it suggests that the given statement refers to something negative or undesirable. Therefore, the correct answer is Bane.

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  • 10. 

    What is the focus of systematic instructional planning?

    • A.

      Teacher

    • B.

      Student

    • C.

      Administrator

    • D.

      Parent

    Correct Answer
    B. Student
    Explanation
    The focus of systematic instructional planning is the student. This means that when planning instruction, the needs, abilities, and learning styles of the students are taken into consideration. The goal is to create a plan that is tailored to meet the individual needs of each student, ensuring that they are engaged and able to learn effectively. This approach recognizes that every student is unique and requires different strategies and supports to succeed in their learning journey.

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  • 11. 

    It is a visual analogy, and like all analogies, it does not bear an exact and detailed relationship to the complex elements it represents.

    • A.

      Experiences

    • B.

      Cone

    • C.

      Media

    • D.

      Matrials

    Correct Answer
    B. Cone
    Explanation
    The given answer "Cone" is the correct answer because the analogy is based on visual representation. Just like a cone is a three-dimensional object that tapers towards a point, the word "Experiences" can also be seen as something that narrows down or becomes more focused over time. The other options, "Media" and "Materials," do not have the same visual similarity or represent the concept of narrowing down, making them incorrect choices.

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  • 12. 

    Which are the 2 M's of the cone of experiences?

    • A.

      Man & mind

    • B.

      Mind and matter

    • C.

      Media & material

    • D.

      Man and media

    Correct Answer
    C. Media & material
    Explanation
    The two M's of the cone of experiences are media and material. This refers to the different forms of media and materials that can be used to facilitate learning and enhance the educational experience. Media can include various types of technology, such as videos, audio recordings, and interactive presentations, while material refers to physical objects and resources that can be used in hands-on learning activities. By incorporating both media and material into the learning process, educators can provide a more comprehensive and engaging educational experience for students.

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  • 13. 

    It is a visual model, a pictorial device that presents bands of experience arranged according to degree of abstraction and not degree of difficulty.

    • A.

      Cone of experience

    • B.

      Contrived experience

    • C.

      Direct purposeful experience

    • D.

      Educational experience

    Correct Answer
    A. Cone of experience
    Explanation
    The cone of experience is a visual model that represents different levels of experience based on their degree of abstraction, rather than their level of difficulty. It illustrates that learning can occur through a variety of experiences, ranging from direct purposeful experiences to contrived experiences. This model emphasizes that learning is not limited to traditional classroom settings, but can also be gained through hands-on, real-world experiences.

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  • 14. 

    These are first hand experiences which serve as the foundation of our learning.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    A. Direct purposeful experiences
    Explanation
    Direct purposeful experiences refer to firsthand experiences that are intentionally designed to achieve a specific learning goal. These experiences allow individuals to actively engage with the subject matter, explore and experiment, and make meaningful connections. By directly participating in these experiences, individuals are able to develop a deeper understanding and acquire new knowledge and skills. These firsthand experiences serve as the foundation of our learning because they provide a tangible and authentic context for learning, allowing individuals to apply what they have learned in real-life situations.

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  • 15. 

    In here, we make use of a representative models or mock ups of reality for practical reasons and so that we can make the real-life accessible to the students' perceptions and understanding.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    B. Contrived experiences
    Explanation
    Contrived experiences refer to situations or scenarios that are artificially created or manipulated for educational purposes. These experiences are designed to simulate real-life situations and allow students to engage in hands-on learning. By using contrived experiences, educators can create a controlled environment where students can practice and apply their knowledge and skills. This approach helps students develop a deeper understanding of the subject matter and prepares them for real-world situations.

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  • 16. 

    In here,  we can participate in a reconstructed experience, even though the original event is far removed from us in time.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demonstrations

    Correct Answer
    C. Dramatized experiences
    Explanation
    Dramatized experiences refer to the reenactment or portrayal of events or situations in a dramatic or theatrical manner. This allows individuals to participate and engage in an experience that may have occurred in the past, even if they were not present during the original event. By using dramatic elements such as costumes, props, and performances, dramatized experiences provide a reconstructed version of the event, enabling people to connect with and understand historical or distant events in a more immersive and engaging way.

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  • 17. 

    It is a visualized explanation of an important fact, idea or process by the use of photographs, drawings, films, displays, or guided motions.

    • A.

      Direct purposeful experiences

    • B.

      Contrived experiences

    • C.

      Dramatized experiences

    • D.

      Demosntrations

    Correct Answer
    D. Demosntrations
    Explanation
    Demonstrations are a visualized explanation of an important fact, idea, or process. They involve the use of photographs, drawings, films, displays, or guided motions to showcase and illustrate the concept being explained. Demonstrations provide a direct and purposeful experience for the audience, allowing them to witness and understand the subject matter through visual aids. They are different from contrived experiences and dramatized experiences, as they focus on presenting information through practical examples and visual demonstrations rather than artificially created scenarios.

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  • 18. 

    These are excursions and visits conducted to observe an event that is unavailable within the classroom.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Television & motion pictures

    • D.

      Visual symbols

    Correct Answer
    A. Study trips
    Explanation
    Study trips are excursions or visits that are organized to provide students with the opportunity to observe and learn from real-life experiences that are not available within the classroom. These trips allow students to explore and engage with different environments, cultures, and events, enhancing their understanding and knowledge in a practical and hands-on manner. By visiting relevant places, such as historical sites, museums, or scientific institutions, students can gain a deeper understanding of the subject matter and apply their theoretical knowledge in a real-world context. Thus, study trips are an effective way to supplement classroom learning and provide students with a more comprehensive educational experience.

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  • 19. 

    These are displays to be seen by spectators.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Televisions & pictures

    • D.

      Visual symbols

    Correct Answer
    B. Exhibits
    Explanation
    The correct answer is "Exhibits" because exhibits are objects or displays that are intended to be seen by spectators. This implies that exhibits are specifically designed to be viewed and observed by people, making them the most suitable option among the given choices.

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  • 20. 

    They can reconstruct the reality of the past so effectively that we are made to feel we are there.

    • A.

      Study trips

    • B.

      Exhibits

    • C.

      Televisions & motion pictures

    • D.

      Visual symbols

    Correct Answer
    C. Televisions & motion pictures
    Explanation
    Televisions and motion pictures have the ability to reconstruct the reality of the past in a highly effective manner, creating an immersive experience that makes us feel as though we are actually present in that time period. Through the use of visual and audio elements, these mediums can transport us to different eras and provide a vivid representation of historical events, places, and people. By combining storytelling, visual symbols, and technological advancements, televisions and motion pictures have become powerful tools for bringing the past to life and engaging audiences in a unique and compelling way.

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  • 21. 

    Which of the following is NOT the meaning of education technology?

    • A.

      The art or craft of responding to our educational needs.

    • B.

      The body of systematized knowledge derived from educational facts.

    • C.

      It consists of designs and environments that engage learners.

    • D.

      It is a field involved in applying a complex, integrated process to analyze and solve problems in human learning.

    Correct Answer
    B. The body of systematized knowledge derived from educational facts.
    Explanation
    The correct answer is "The body of systematized knowledge derived from educational facts." This is not the meaning of education technology because education technology refers to the use of technology to enhance teaching and learning, rather than the body of knowledge derived from educational facts. Education technology focuses on the design and implementation of technological tools and environments that engage learners and facilitate the learning process. It also involves applying a complex, integrated process to analyze and solve problems in human learning.

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  • 22. 

    What is the main difference between education technology and technology in education?

    • A.

      Education technology is the process while technology in education is the application of technology in education.

    • B.

      Education technology is a subject while technology in education is a tool.

    • C.

      Education technology is for education while technology in education is for science.

    • D.

      Education technology focuses more on what technology in education should be used in classrooms.

    Correct Answer
    A. Education technology is the process while technology in education is the application of technology in education.
    Explanation
    The main difference between education technology and technology in education is that education technology refers to the process of using technology in education, while technology in education refers to the actual application of technology in educational settings. Education technology involves the planning, implementation, and evaluation of technology-based learning experiences, whereas technology in education focuses on the practical use of technology tools and resources in the classroom.

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  • 23. 

    Which of the following is NOT an educational media?

    • A.

      Books

    • B.

      Magazines

    • C.

      Newspapers

    • D.

      Ipod

    Correct Answer
    D. Ipod
    Explanation
    An iPod is not considered an educational media because it is primarily used for entertainment purposes, such as listening to music or watching videos. Educational media typically refers to materials or tools that are specifically designed to aid in the learning process, such as books, magazines, and newspapers. These traditional forms of media are often used to provide information and educational content to individuals. However, an iPod does not fall into this category as its main function is not to provide educational content.

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  • 24. 

    Which of the following is NOT associated with educational technology?

    • A.

      Instructional technology

    • B.

      Technology integration

    • C.

      Advance technology

    • D.

      Educational media

    Correct Answer
    C. Advance technology
    Explanation
    The term "advance technology" is not specifically associated with educational technology. While instructional technology, technology integration, and educational media are all directly related to educational technology, "advance technology" is a more general term that can encompass a wide range of technological advancements beyond the scope of education.

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  • 25. 

    Which is not part of educational technology?

    • A.

      Chalkboard

    • B.

      Internet

    • C.

      Computer

    • D.

      Video

    • E.

      None of the choices

    Correct Answer
    E. None of the choices
    Explanation
    All of the options listed in the question (chalkboard, internet, computer, video) are part of educational technology. Therefore, the correct answer is "None of the choices" as none of the options listed are not part of educational technology.

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  • 26. 

    For item 26 - 30, tell whether the statement  is pertaining to the boon or bane or technology?The learner is made to accept as gospel truth information they get from the internet.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    B. Bane
    Explanation
    The statement "The learner is made to accept as gospel truth information they get from the internet" is referring to the bane of technology. It suggests that technology can be detrimental because it can lead learners to blindly accept information from the internet without critically evaluating its accuracy or credibility. This can result in misinformation and a lack of critical thinking skills.

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  • 27. 

    The TV makes the learner a mere spectator not an active participant in the drama of life.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    B. Bane
    Explanation
    The statement suggests that watching TV turns the learner into a passive observer rather than an active participant in life. This implies that spending excessive time watching TV can hinder personal growth and engagement with real-life experiences. Therefore, the correct answer is "Bane," meaning that TV can be detrimental or harmful.

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  • 28. 

    The learner surfs the internet for zombie games.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    B. Bane
    Explanation
    The statement suggests that the learner is surfing the internet for zombie games. The word "bane" refers to something that causes harm or distress. Therefore, the correct answer implies that surfing the internet for zombie games is considered a negative thing or a disadvantageous activity.

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  • 29. 

    Students are collaborating with their thesis project using Google docs.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    A. Boon
    Explanation
    The use of Google Docs for collaborating on a thesis project is considered a boon because it allows students to work together in real-time, easily share and edit documents, and track changes. This online platform eliminates the need for physical meetings and allows for efficient communication and coordination among group members. Additionally, it provides a centralized location for storing and accessing project files, ensuring that everyone has the most up-to-date version. Overall, Google Docs enhances productivity and streamlines the collaborative process for students working on their thesis projects.

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  • 30. 

    Students are expressing their thoughts about the impact of internet towards their studies using the blogspot.

    • A.

      Boon

    • B.

      Bane

    • C.

      Option 3

    • D.

      Option 4

    Correct Answer
    A. Boon
    Explanation
    The given answer "Boon" suggests that students view the impact of the internet on their studies as positive. They believe that the internet has been beneficial and advantageous for their academic pursuits. It has likely provided them with access to a vast amount of information, resources, and educational tools that have enhanced their learning experience. They may also appreciate the convenience and efficiency that the internet offers in terms of research, communication, and collaboration. Overall, they perceive the internet as a valuable tool that has positively influenced their studies.

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  • 31. 

    TRUE OR FALSE One of the examples of learning activities that the teacher can choose from, depending on his/her instructional objective, nature of the lesson content, readiness of the students, is discussing.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    One of the examples of learning activities that the teacher can choose from, depending on his/her instructional objective, nature of the lesson content, readiness of the students, is discussing. This means that the teacher can engage the students in a discussion to facilitate their learning and understanding of the lesson material. By discussing the topic, students can actively participate, share their thoughts and ideas, ask questions, and learn from each other. It promotes critical thinking, communication skills, and deeper understanding of the subject matter. Therefore, the statement is true.

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  • 32. 

    Some of the examples of learning resources for instructional use are textbooks, workbooks and computer.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The statement is true because textbooks, workbooks, and computers are all examples of learning resources that can be used for instructional purposes. Textbooks provide written information and explanations, workbooks provide practice exercises and activities, and computers offer interactive learning experiences and access to digital resources. These resources are commonly used in educational settings to support teaching and learning processes.

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  • 33. 

    In a systematized instruction, the center should be the teachers because they are the one to facilitate.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The given statement suggests that in a systematized instruction, the teachers should be the center and facilitate the learning process. However, the correct answer is false. This implies that the statement is incorrect and the teachers should not be the center in a systematized instruction. The explanation for this could be that in a systematized instruction, the focus is on the students and their active participation in the learning process. The teachers act as guides and facilitators, but the center of attention is on the students and their learning needs.

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  • 34. 

    Defining the objective is always the first to consider in a systematized instruction.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Defining the objective is indeed the first step to consider in a systematized instruction. This is because having a clear objective helps in setting the direction and purpose of the instruction. It allows for better planning and organization of the content, ensuring that the instruction is focused and effective in achieving its intended goals. Without a defined objective, the instruction may lack clarity and fail to provide the necessary guidance for learners. Therefore, it is important to establish the objective at the beginning of the instructional design process.

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  • 35. 

    After every instruction, teacher should always evaluate in a systematized instruction.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    The given correct answer is True. This means that it is important for a teacher to evaluate the students' understanding and progress after every instruction. By doing so, the teacher can ensure that the instruction is effective and adjust their teaching methods if necessary. This evaluation helps to maintain a systematic approach to instruction and ensures that students are learning and progressing appropriately.

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  • 36. 

    Based on the cone of experiences, verbal symbols is the most effective strategy for teaching.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The cone of experiences, also known as the Cone of Learning or Cone of Experience, is a model that suggests that people generally retain more information when they are actively involved in the learning process. The cone includes various methods of learning, such as reading, listening, seeing, and doing. Verbal symbols, which involve using words and language to convey information, are just one of the methods included in the cone. While verbal symbols can be effective for teaching, it is not accurate to say that they are the most effective strategy. Therefore, the correct answer is False.

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  • 37. 

    Direct purposeful experiences is the weakest strategy for teaching based on the cone of experiences.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement "Direct purposeful experiences is the weakest strategy for teaching based on the cone of experiences" is false. According to the cone of experiences, direct purposeful experiences are considered to be one of the most effective strategies for teaching. This approach involves hands-on activities and real-life experiences, allowing learners to actively engage and apply their knowledge. It provides a concrete and meaningful learning experience, which enhances comprehension and retention. Therefore, direct purposeful experiences are not the weakest strategy, but rather a strong and valuable method of teaching.

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  • 38. 

    The cone of experience is arranged according to the degree of difficulty and NOT by abstraction.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The cone of experience is not arranged according to the degree of difficulty, but rather by abstraction. The cone represents different levels of abstraction or representation of information, with more concrete experiences at the base and more abstract concepts at the top. This arrangement helps learners move from concrete experiences to more abstract understanding. Therefore, the given statement is false.

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  • 39. 

    Bruner's three-tiered model of learning must follow the this order, ENACTIVE, ICONIC & SYMBOLIC.

    • A.

      True

    • B.

      False

    Correct Answer
    A. True
    Explanation
    Bruner's three-tiered model of learning proposes that learning occurs in three stages: enactive, iconic, and symbolic. In the enactive stage, learners acquire knowledge through direct experience and physical actions. The iconic stage involves the use of visual representations, such as pictures or diagrams, to enhance understanding. Finally, the symbolic stage involves the use of abstract symbols, such as words or mathematical notations, to represent ideas and concepts. Therefore, according to Bruner's model, the correct order of learning is enactive, iconic, and symbolic. Thus, the given answer "True" is correct.

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  • 40. 

    The cone of experience is developed by Jerome S. Bruner.

    • A.

      True

    • B.

      False

    Correct Answer
    B. False
    Explanation
    The statement is false because the cone of experience was not developed by Jerome S. Bruner. The cone of experience was actually developed by Edgar Dale, an American educator, in the 1940s. The cone of experience is a visual representation that shows the different levels of learning and retention that can be achieved through various forms of media and experiences. It illustrates that people retain more information when they are actively involved in the learning process, rather than just passively receiving information.

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