1.
In detail, what do you individually do when it is time to push?
2.
In detail, what do you individually do when it is time to stall?
3.
Take this space to write any feedback for me. Anything you think I missed on this quiz. anything you hate about me. whatever. Thanks for giving me something to do in my spare time guys. Y'all are awesome!
4.
What are the two types of cross hair movement in Overwatch?
Correct Answer(s)
A. Flicking
D. Tracking
Explanation
Flicking and tracking are the two types of crosshair movement in Overwatch. Flicking refers to quickly moving the crosshair to a target and shooting, often used for fast and unpredictable movements. Tracking, on the other hand, involves smoothly following a target's movements with the crosshair, commonly used for consistent and sustained fire. These two techniques are essential in Overwatch to effectively aim and eliminate enemies.
5.
What are the two types of bullets in Overwatch?
Correct Answer(s)
C. Hitscan
D. Actual Projectiles
Explanation
Hitscan and actual projectiles are the two types of bullets in Overwatch. Hitscan refers to weapons that instantly hit the target when the trigger is pulled, without any travel time. These weapons are typically used by heroes like Widowmaker or McCree. On the other hand, actual projectiles are physical objects that are launched from a weapon and have a travel time before hitting the target. Heroes like Pharah or Junkrat utilize actual projectiles in their attacks.
6.
Which should be focused on first, when practicing flick-hitscan weapons?
Correct Answer
A. Accuracy
Explanation
When practicing flick-hitscan weapons, the first focus should be on accuracy. This means being able to consistently hit the target with precision. While speed is important, it is secondary to accuracy. Without accuracy, fast shots will miss the target, rendering speed useless. By prioritizing accuracy, one can develop the necessary skills and muscle memory to consistently land shots on the target, increasing overall effectiveness with flick-hitscan weapons.
7.
It is a good idea to practice against bots in "head shot only" mode in order to practice flick-hitscan weapons.
Correct Answer
A. True
Explanation
Practicing against bots in "head shot only" mode is a good idea because it allows players to focus on improving their accuracy and precision with flick-hitscan weapons. By limiting the target area to the head, players can develop their aim and reflexes, which are crucial skills for using hitscan weapons effectively. This practice can help players become more proficient in landing headshots and increase their overall performance in the game.
8.
It is a good idea to practice against bots with "head shots only" enabled when practicing with flick-projectile weapons.
Correct Answer
B. False
Explanation
It is generally not a good idea to practice flick-projectile weapons against bots, due to their predictable movements. Instead, practice against other humans.
9.
Flick weapons are generally more forgiving than tracking weapons.
Correct Answer
B. False
Explanation
Tracking weapons are generally more forgiving, due to their high rate of fire.
10.
Actual projectile weapons are generally more forgiving than hitscan weapons.
Correct Answer
B. False
Explanation
HItscan weapons are generally more forgiving, since there is no need for predicting enemy movements.
11.
What are the two most important reasons to keep your abilities off cooldown?
Correct Answer(s)
B. Save it for a highly mobile priority enemy target
C. Save it to counter a powerful enemy ability or ultimate
Explanation
The two most important reasons to keep your abilities off cooldown are to save them for a highly mobile priority enemy target and to counter a powerful enemy ability or ultimate. By saving your abilities for a highly mobile enemy, you can ensure that you have the necessary tools to catch or escape from them. Additionally, by keeping your abilities off cooldown, you can use them to counter a powerful enemy ability or ultimate, which can significantly impact the outcome of a fight or objective.
12.
Which abilities are the most important to keep off cooldown?
Correct Answer
C. Abilities which can instantly shutdown ultimates
Explanation
Abilities which can instantly shutdown ultimates are the most important to keep off cooldown because ultimates are powerful abilities that can turn the tide of a battle. By being able to shut down ultimates, you can prevent the enemy team from gaining a significant advantage and potentially save your team from devastating attacks. This can greatly impact the outcome of a fight and give your team a better chance at winning.
13.
Which of the following abilities can instantly shut down (or cancel in any way) enemy ultimates?
Correct Answer(s)
A. Mccree's flashbang
B. Roadhog's hook
C. Ana's sleep dart
D. D.Va's defense matrix
Explanation
Mccree's flashbang, Roadhog's hook, Ana's sleep dart, and D.Va's defense matrix all have the ability to instantly shut down or cancel enemy ultimates. Mccree's flashbang can stun enemies, interrupting their ultimate ability. Roadhog's hook can pull enemies towards him, disrupting their ultimate. Ana's sleep dart can put enemies to sleep, preventing them from using their ultimate. D.Va's defense matrix can absorb incoming projectiles, including enemy ultimates, nullifying their impact. These abilities provide powerful tools for countering and shutting down enemy ultimates, making them crucial in team fights and strategic plays.
14.
There is a get-rich-quick method for improving your aim!
Correct Answer
B. False
Explanation
The statement suggests that there is a get-rich-quick method for improving your aim. However, it is highly unlikely that such a method exists. Improving aim typically requires practice, skill development, and experience. It is not something that can be achieved quickly or easily. Therefore, the correct answer is False.
15.
While aiming downwards from a high position, your crosshairs move straight across the screen when you move your mouse straight across your mouse pad.
Correct Answer
B. False
Explanation
Your crosshair moves in an inverted arc/curve from this angle, if you move your mouse straight across your mouse pad.
16.
What is the best way to hit a very unpredictable strafing enemy while you are using a hitscan weapon?
Correct Answer
D. Plant aiming
Explanation
Plant aiming is the best way to hit a very unpredictable strafing enemy while using a hitscan weapon. Plant aiming involves anticipating the enemy's movement and placing your crosshair at a specific spot where you predict they will move into. This technique requires patience and precision, as you need to time your shot perfectly when the enemy enters your crosshair. By planting your aim at a strategic location, you increase your chances of hitting the enemy even if they are strafing unpredictably.
17.
What action will pull your character model completely off of your opponent's crosshair at mid-range?
Correct Answer
A. Ducking
Explanation
Ducking is the correct answer because it lowers the character model's hitbox, making it harder for opponents to aim accurately. By crouching or ducking, the character's head and body become lower, causing the opponent's crosshair to be above the character model. This makes it more difficult for the opponent to hit the character, especially at mid-range where accuracy is crucial. Ducking is a common strategy used in games to avoid being an easy target and increase chances of survival.
18.
Which of the following will NOT pull your character model completely off of your opponent's crosshair at close range?
Correct Answer
B. Ducking
Explanation
Ducking will not pull your character model completely off of your opponent's crosshair at close range. Ducking involves crouching down, which may lower your character's height slightly but it does not provide enough movement to significantly shift your character model away from your opponent's crosshair. Jumping, strafing, and jumping while strafing can all introduce more unpredictable movement and make it harder for your opponent to aim accurately.
19.
Who is the only character in the game who can avoid a close range shot by ducking?
Correct Answer
C. Ana
Explanation
Ana is the only character in the game who can avoid a close range shot by ducking because she has the ability to use her Biotic Grenade to heal herself and increase her health pool temporarily. This allows her to survive a close range shot and continue fighting. Widowmaker, Tracer, and Lucio do not have this ability, making Ana the correct answer.
20.
What action should you use when encountering an opponent who you know will be aiming at you around a corner at mid range?
Correct Answer
A. Ducking
Explanation
When encountering an opponent who is aiming at you around a corner at mid range, ducking would be the most suitable action to take. By ducking, you lower your profile and make it harder for your opponent to hit you. This action provides you with cover and reduces the chances of getting hit, giving you an advantage in the confrontation.
21.
Which of the following actions should you NOT use against an enemy who is unable to land headshots (such as Ana or Zarya)?
Correct Answer
A. Ducking
Explanation
Ducking should not be used against an enemy who is unable to land headshots because it lowers the player's hitbox and makes it easier for the enemy to hit the body. By ducking, the player is essentially presenting a larger target for the enemy to aim at. Therefore, it is not an effective strategy against enemies who cannot land headshots.
22.
Which class should never use jumping as a means of dodging enemy bullets?
Correct Answer
C. Tanks
Explanation
Tanks should never use jumping as a means of dodging enemy bullets because their main role is to absorb damage and protect their team. Tanks are designed to have high health and armor, making them better equipped to withstand enemy attacks. Jumping would only expose them to more bullets and put them at a higher risk of getting eliminated quickly. Instead, tanks should rely on their defensive abilities and positioning to protect themselves and their team.
23.
What needs to be in your line of sight when determining the position of your front line on any map?
Correct Answer
D. All entrances
Explanation
When determining the position of your front line on any map, it is important to have all entrances in your line of sight. This means that you need to be aware of all the possible entry points that the enemy team can use to approach your position. By having all entrances in your line of sight, you can effectively defend against any potential attacks and prevent the enemy from flanking or surprising your team.
24.
What NEEDS to be included in the area you control behind your front line?
Correct Answer
B. The objective
Explanation
In order to effectively control the area behind your front line, it is essential to include the objective. The objective is the central point or goal that both teams are fighting for, and securing it is crucial for success. By including the objective in the area you control, you ensure that your team has a strong presence and can defend or attack strategically. This allows for better coordination and increases the chances of winning the game.
25.
Which three of the following are PREFERABLE to have in the area you control behind your front line?
Correct Answer(s)
A. Highground
B. Healthpack
D. Escape route
Explanation
Having highground, healthpacks, and an escape route in the area behind your front line is preferable because it provides tactical advantages and increases the survivability of your team. Highground allows for better visibility and positioning, giving your team a strategic advantage in combat. Healthpacks provide a source of healing, enabling your team to sustain themselves during battles. An escape route allows for a quick retreat or repositioning, ensuring the safety of your team and allowing for regrouping or flanking maneuvers. Having all entrances under control is not explicitly mentioned as preferable in the question, so it is not included in the answer.
26.
Which is the only class of characters who should ever go beyond the front line on a map?
Correct Answer
B. Flankers
Explanation
Flankers are the only class of characters who should ever go beyond the front line on a map. Flankers are typically agile and have abilities that allow them to quickly move around the battlefield and attack enemies from unexpected angles. Their role is to disrupt the enemy team by attacking from the sides or behind, creating opportunities for their team to push forward. Unlike tanks who are meant to absorb damage or support characters who provide healing and utility, flankers excel at harassing and eliminating high-value targets, making them ideal for operating beyond the front line.
27.
What are the first two rules of positioning?
Correct Answer(s)
A. Knowing your effective range
D. Knowing your enemy's effective range
Explanation
The first two rules of positioning are knowing your effective range and knowing your enemy's effective range. Knowing your effective range allows you to understand the distance at which you can effectively engage and deal damage to your opponents. This helps you determine the best position to take during a fight. Additionally, knowing your enemy's effective range is crucial as it allows you to anticipate their attacks and position yourself accordingly to avoid getting caught in their range. By understanding both your own and your enemy's effective range, you can make more informed decisions about your positioning in order to gain an advantage in combat.
28.
If your could get a kill, but it would mean putting yourself out of position, it is NOT worth going for that kill.
Correct Answer
A. True
Explanation
If you could potentially secure a kill, but doing so would require you to leave your current position and potentially put yourself at a disadvantage, it is not worth going for that kill. This is because leaving your position could leave you vulnerable to counterattacks or leave your team without proper defense. It is generally better to prioritize maintaining a strong position and ensuring your own safety rather than risking it for a single kill.
29.
If you have asked yourself all of the questions about positioning, and you still find that you cannot do your job, what is the next step?
Correct Answer
A. Switch characters
Explanation
If you have asked yourself all the questions about positioning and still find that you cannot do your job, the next logical step would be to switch characters. This suggests that the current character you are playing may not be suitable for the situation or may not be effective in performing the necessary tasks. Switching to a different character with different abilities or strengths might help you overcome the challenges you are facing and improve your performance.
30.
At the end of his video on positioning, Lonehawk goes over three important extra points regarding positioning. What are those?
Correct Answer(s)
A. Highground vs. Lowground
C. Clumping vs. Maintaining your position
D. Playing around health packs
Explanation
In the video on positioning, Lonehawk discusses three important extra points. The first point is the importance of choosing highground over lowground, as it provides a better vantage point and makes it harder for enemies to attack. The second point is about clumping versus maintaining your position, emphasizing the need to spread out and not bunch up to avoid being an easy target. The third point is playing around health packs, which involves strategically positioning yourself near health packs for quick healing and sustainability during battles.
31.
Which two roles beat spammers?
Correct Answer(s)
A. Flankers
C. Initiators
Explanation
Flankers and Initiators are the two roles that beat spammers in the game. Flankers are agile and have high mobility, allowing them to quickly get behind enemy lines and take out spammers who are usually positioned at the backline. Initiators, on the other hand, have abilities that can disrupt and scatter the enemy team, making it difficult for spammers to maintain their position and deal damage effectively. By combining their abilities, Flankers and Initiators can effectively counter and neutralize the threat posed by spammers in the game.
32.
Which two roles beat DPS?
Correct Answer(s)
B. Spammers
C. Tanks
Explanation
Spammers and Tanks beat DPS because they have the ability to absorb damage and provide sustained firepower. Spammers, such as characters with long-range attacks or area-of-effect abilities, can overwhelm DPS heroes with constant damage output. Tanks, on the other hand, have high health pools and defensive abilities that allow them to withstand DPS attacks while also dishing out significant damage themselves. This combination of durability and offensive capabilities makes both Spammers and Tanks effective counters against DPS roles.
33.
Which role beats Flankers?
Correct Answer
A. DPS
Explanation
DPS (Damage Per Second) is the correct answer because they are typically the characters with high damage output. Flankers are agile characters that excel at attacking from the sides or behind, but DPS characters have the firepower to quickly eliminate them. With their high damage potential, DPS characters can deal with flankers effectively and prevent them from causing too much disruption to the team.
34.
Which role beats Tanks?
Correct Answer
A. Spammers
Explanation
Spammers are able to beat Tanks because they have the ability to constantly and rapidly deal damage. Tanks are designed to soak up damage and have high health pools, but they may struggle to handle the continuous and relentless assault from Spammers. The constant barrage of attacks can wear down the Tank's health and potentially overwhelm them, making Spammers an effective counter against Tanks.
35.
Which role beats initiators?
Correct Answer
C. DPS
Explanation
DPS (Damage Per Second) role beats initiators because their main focus is to deal high amounts of damage to the enemy team. Initiators are usually tanks or support heroes who initiate team fights or provide crowd control, but they may lack the damage output to quickly eliminate enemies. DPS heroes, on the other hand, excel at dealing damage and can quickly take down initiators before they have a chance to make a significant impact in the fight.
36.
Which two of the following must you have on your team in order for it to be a good idea to include a support player in one of your slots?
Correct Answer(s)
C. A dedicated full healer
D. Tons of self-healers
Explanation
In order for it to be a good idea to include a support player in one of your slots, you must have a dedicated full healer and tons of self-healers on your team. A dedicated full healer is necessary to provide consistent healing and support to the team, ensuring their survivability. Tons of self-healers are also important as they can heal themselves, reducing the burden on the dedicated healer and allowing them to focus on healing other teammates. This combination of a dedicated full healer and self-healers ensures a strong support system for the team, increasing their chances of success.
37.
Which of the following do disruptive ultimates NOT do?
Correct Answer
B. Wiping enemy teams
Explanation
Disruptive ultimates do not wipe enemy teams. Disruptive ultimates are abilities or skills in a game that have the purpose of disrupting or interrupting the enemy team's strategies or movements. They often provide crowd control, which refers to abilities that immobilize or hinder enemies, and zoning, which means creating an area that enemies cannot enter or move through easily. However, wiping enemy teams refers to completely eliminating or defeating all members of the enemy team, which is not the primary function of disruptive ultimates.
38.
Which three of the following disruptive ultimates can also be counter ultimates?
Correct Answer(s)
B. D.Va
C. Hanzo
D. Junkrat
Explanation
D.Va, Hanzo, and Junkrat are the three heroes whose disruptive ultimates can also be countered by other heroes' ultimates. D.Va's ultimate ability, Self-Destruct, can be countered by abilities like Zarya's Projected Barrier or Mei's Ice Wall. Hanzo's Dragonstrike can be countered by abilities that can block or negate damage, such as Genji's Deflect or Mei's Ice Wall. Junkrat's Riptire can be destroyed by heroes like Widowmaker or Hanzo before it reaches its target. These ultimates have a counterplay element, where the opposing team has the opportunity to prevent or minimize their impact.
39.
Which two of the following counter ultimates can also be disruptive ultimates?
Correct Answer(s)
A. Mccree
B. Mei
Explanation
Mccree and Mei can both be considered disruptive ultimates in addition to being counter ultimates. Mccree's Deadeye ability can disrupt the enemy team by forcing them to scatter or hide to avoid being killed, which can create openings for his team to push or capture objectives. Mei's Blizzard ultimate can also disrupt the enemy team by freezing multiple enemies in place, making them vulnerable to her team's attacks. Both ultimates have the potential to change the course of a team fight and disrupt the enemy's plans.
40.
Which of the four types of advantage is the most important?
Correct Answer
D. Ultimates
Explanation
Ultimates are the most important type of advantage because they are powerful abilities that can turn the tide of a battle. They are typically game-changing and can be used strategically to secure objectives or eliminate multiple enemies at once. Ultimates often have a longer cooldown compared to other abilities, so timing and proper management of ultimates is crucial for success in the game.
41.
Which three of the following types of ultimates are considered "key" ultimates?
Correct Answer(s)
A. Attack ultimates
B. Defensive ultimates
E. Counter ultimates
Explanation
Attack ultimates, defensive ultimates, and counter ultimates are considered "key" ultimates because they directly impact the outcome of a battle. Attack ultimates allow a player to deal significant damage to the enemy team, defensive ultimates provide crucial protection to the player's team, and counter ultimates enable players to counter or negate the abilities of the enemy team. These types of ultimates are essential for turning the tide of a fight and securing victory.
42.
When the attackers lose the first fight, then re-push fast, what type of advantage do they have?
Correct Answer
B. Numbers
Explanation
When the attackers lose the first fight but re-push fast, they have a numbers advantage. This means that they have more players alive and ready to engage in the fight compared to the defenders. Having more numbers gives the attackers a higher chance of overwhelming the defenders and securing a successful push. They can use their numerical superiority to outnumber and overpower the defenders, increasing their chances of capturing objectives or eliminating enemy players.
43.
When the attackers lose the first fight, then re-push fast, which two types of advantage do the defenders have?
Correct Answer(s)
A. Ultimates
C. Positioning
Explanation
When the attackers lose the first fight and re-push fast, the defenders have two types of advantage: ultimates and positioning. Ultimates refer to the special abilities that each hero can use after charging them up during the match. Defenders who win the first fight will likely have more ultimates available, giving them a strategic advantage in the subsequent push. Additionally, positioning plays a crucial role in determining the outcome of a fight. Defenders who win the first fight can establish better defensive positions, making it harder for the attackers to break through and capture the objective.
44.
When should you discuss strategy with your shotcaller?
Correct Answer
D. Any time other than during the match
Explanation
Discussing strategy with the shotcaller during the match can be distracting and may disrupt the team's focus and coordination. Switching characters in the match also requires immediate decision-making and should not be interrupted by strategy discussions. On the other hand, discussing strategy in a calm moment between team fights allows for better communication and planning without compromising the team's performance. Therefore, it is best to discuss strategy with the shotcaller at any time other than during the match to ensure effective teamwork and decision-making.
45.
Which position is the most ideal for shotcalling?
Correct Answer
A. Support
Explanation
The most ideal position for shotcalling is the support role. Support players have a unique perspective on the game as they are responsible for keeping their team alive and providing utility. They have a good understanding of the team's positioning, ultimate abilities, and overall strategy. This allows them to make informed shotcalling decisions, such as when to engage or disengage from fights, when to use ultimates, and how to prioritize targets. Additionally, support players often have better communication skills and can effectively relay information to the team, making them a natural fit for shotcalling.
46.
Which two positions are the least ideal for shotcalling?
Correct Answer(s)
B. Tank
C. DPS
Explanation
The tank and DPS positions are the least ideal for shotcalling because their primary focus is on dealing damage and creating space, respectively. Shotcalling requires a broader perspective and the ability to make strategic decisions for the entire team. Tanks and DPS players are usually engaged in the frontline battles and may not have the necessary awareness or time to effectively shotcall. Support players, on the other hand, have a better view of the battlefield and can prioritize healing and coordinating the team's movements, making them more suitable for shotcalling.
47.
Which of the following should be coordinated before the battle?
Correct Answer(s)
A. Target priority
B. Who is responding to flanks
C. Which route you will take
D. Team composition
Explanation
Before a battle, it is important to coordinate various aspects to increase the chances of success. Target priority should be coordinated to ensure that the team focuses on the most important targets first. Coordinating who is responding to flanks is crucial to prevent being caught off guard and to maintain a strong defense. Deciding on the route to take is essential for effective movement and positioning during the battle. Lastly, coordinating the team composition ensures that the right combination of skills and abilities is present to handle different situations.
48.
Which four of the following pieces of information should be communicated to your team?
Correct Answer(s)
A. Your death
B. Priority targets
D. Low health enemies
E. Flankers
Explanation
The four pieces of information that should be communicated to your team are: your death, priority targets, low health enemies, and flankers. Communicating your death is important as it allows your team to be aware of your absence and adjust their strategy accordingly. Identifying priority targets helps your team focus their efforts on the most crucial opponents. Notifying your team about low health enemies enables them to prioritize and eliminate weakened opponents. Communicating the presence of flankers alerts your team to potential threats from the sides or behind, allowing them to take appropriate defensive measures.
49.
Things that are worth communicating should only be communicated once.
Correct Answer
B. False
Explanation
If something is worth communicating, it should be communicated multiple times!
50.
After a flanker has been called out, one or two of your team members should audibly respond and address the flanker.
Correct Answer
A. True
Explanation
It is important to have that audible feedback so that only the minimum number of people leave the frontline at any given time.