Judging Quiz (Excluding Blindfolded Judging) Email Me The Certificate

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| By Sixstringcal
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Sixstringcal
Community Contributor
Quizzes Created: 1 | Total Attempts: 299
Questions: 16 | Attempts: 299

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Judging Quiz (Excluding Blindfolded Judging) Email Me The Certificate - Quiz

In order to judge at the Utah Fall Championships 2016 (or any other competition that specifies so), you must get a 100% on this quiz. Once you take this quiz and get 100% on it, you won't need to take it again, unless the answers to the questions change due to WCA regulation changes. Also, you can take this quiz as many times as you want.
Also, my trial runs out sometime today, so you will need to send me the certificate at sixstringcal@gmail. Com. Even a screenshot is fine.
If you want to use this quiz Read morefor your competitions, email me at sixstringcal@gmail. Com


Questions and Answers
  • 1. 

    What is the competitor allowed to do during inspection? (Select all that apply)

    • A.

      Twist a face of the cube (other than to fix a misalignment)

    • B.

      Take apart the cube

    • C.

      Hold the cube

    • D.

      Look at the cube

    • E.

      Show others the cube

    • F.

      Talk about what they see

    • G.

      Twist a corner

    • H.

      Resticker the cube

    • I.

      Start the timer

    • J.

      Fix a misalignment

    Correct Answer(s)
    C. Hold the cube
    D. Look at the cube
    I. Start the timer
    J. Fix a misalignment
    Explanation
    The competitor is allowed to hold the cube, look at the cube, start the timer, and fix a misalignment during inspection.

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  • 2. 

    What SHOULD you do as a judge when you receive a cube in the cube cover?(select all that apply)

    • A.

      Read the name on the paper

    • B.

      Ignore it and solve a cube

    • C.

      Ignore it and catch a rare pokémon

    • D.

      Make sure the cube is completely covered by the cube cover so that the cover is on top of the cube and the opening is on top of the stackmat

    • E.

      Twist the puzzle

    • F.

      Repeat the name until the competitor arrives (in a kind way)

    Correct Answer(s)
    A. Read the name on the paper
    D. Make sure the cube is completely covered by the cube cover so that the cover is on top of the cube and the opening is on top of the stackmat
    F. Repeat the name until the competitor arrives (in a kind way)
    Explanation
    As a judge, it is important to read the name on the paper to ensure that the correct competitor's cube is being handled. Additionally, making sure that the cube is completely covered by the cube cover ensures that the cube remains in its original state and is not tampered with. Lastly, repeating the name until the competitor arrives in a kind way helps to ensure that the correct competitor is present and ready to solve the cube.

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  • 3. 

    What do you do when the competitor arrives at the station?(select all that apply)

    • A.

      Ask them if they are ready

    • B.

      Solve one or more of your cube(s)

    • C.

      Insult or offend the competitor

    • D.

      Make sure the StackMat has been reset

    • E.

      Ignore the competitor

    • F.

      Ask to switch competitors

    Correct Answer(s)
    A. Ask them if they are ready
    D. Make sure the StackMat has been reset
    Explanation
    When the competitor arrives at the station, it is important to ask them if they are ready to ensure that they are prepared and have everything they need. Additionally, making sure that the StackMat has been reset is necessary to ensure fair timing and accurate results. This helps maintain a level playing field for all competitors.

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  • 4. 

    What do you do once the competitor is ready (only after you have asked if they are ready)?(select all that apply)

    • A.

      Wait a while and lift the cube cover off of the cube.

    • B.

      Immediately (but not too intensely or in a way to startle the competitor) lift the cube cover off of the cube and start the stopwatch for inspection

    • C.

      Let the competitor take the cover off of the cube

    • D.

      Talk or distract the competitor in any way

    Correct Answer
    B. Immediately (but not too intensely or in a way to startle the competitor) lift the cube cover off of the cube and start the stopwatch for inspection
    Explanation
    Once the competitor is ready, the appropriate action is to immediately lift the cube cover off of the cube and start the stopwatch for inspection. This should be done in a careful and non-startling manner to ensure a fair and smooth competition. Waiting for a while, letting the competitor take off the cover, or talking/distracting the competitor are not the correct actions to take in this situation.

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  • 5. 

    Definition of "Inspection Time".

    • A.

      The time the competitor looks at the cube to plan ahead what they will do

    • B.

      The time after the competition that all scores are re-analyzed to make sure the times are all entered accurately

    • C.

      A weekly meeting among WCA officials to inspect YouTube videos of solves for cheating.

    • D.

      The perfect time for a nap

    Correct Answer
    A. The time the competitor looks at the cube to plan ahead what they will do
    Explanation
    The correct answer is the time the competitor looks at the cube to plan ahead what they will do. This refers to the period before starting a solve where the competitor examines the cube to strategize and mentally prepare their moves. It is an essential part of solving puzzles quickly and efficiently.

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  • 6. 

    As a judge, what SHOULD you do during "Inspection Time"?(select all that apply)

    • A.

      Solve your cubes

    • B.

      Say "Eight seconds" once the timer hits 8 seconds and the competitor has not yet started the StackMat timer

    • C.

      Say "Twelve seconds" once the timer hits 12 seconds and the competitor has not yet started the StackMat timer

    • D.

      Watch a competitor besides the competitor at your station

    • E.

      Make sure the competitor is not twisting the puzzle, disassembling the puzzle, or elsewise modifying the puzzle's state in any way (unless to align the puzzle)

    • F.

      Scramble your cubes

    • G.

      Learn an algorithm

    • H.

      Keep track of any penalties the competitor may have

    • I.

      Talk to the competitor, or distract the competitor in any way (excluding "8 seconds" and "12 seconds" as these are allowed)

    Correct Answer(s)
    B. Say "Eight seconds" once the timer hits 8 seconds and the competitor has not yet started the StackMat timer
    C. Say "Twelve seconds" once the timer hits 12 seconds and the competitor has not yet started the StackMat timer
    E. Make sure the competitor is not twisting the puzzle, disassembling the puzzle, or elsewise modifying the puzzle's state in any way (unless to align the puzzle)
    H. Keep track of any penalties the competitor may have
    Explanation
    During the "Inspection Time," as a judge, you should say "Eight seconds" and "Twelve seconds" if the competitor has not yet started the StackMat timer. You should also ensure that the competitor does not twist, disassemble, or modify the puzzle in any way except for aligning it. Additionally, you should keep track of any penalties the competitor may have.

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  • 7. 

    Can you give a penalty of DNF?

    • A.

      Yes

    • B.

      No

    Correct Answer
    A. Yes
    Explanation
    Yes, you can give a penalty of DNF (Did Not Finish). This penalty is typically given in sports or racing events when a participant fails to complete the event for any reason, such as a mechanical failure or disqualification. The DNF penalty is used to indicate that the participant did not finish the event and is often recorded in official results or standings.

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  • 8. 

    For non-DNF penalties, how many seconds are added to the time (just use a number, do not add extra zeroes, do not use decimals, only integer numbers)?

    Correct Answer
    2,2 Seconds,2 seconds,two,Two,TWO,TWo,tWO,twO,tWo,two seconds,Two Seconds
    Explanation
    You can get multiple penalties. If you get two +2 penalties, you get 4 seconds added.

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  • 9. 

    What can the competitor do to receive a penalty during "Inspection Time"?What is the penalty?(choose all that apply)

    • A.

      Twist the puzzle [DNF]

    • B.

      Twist the puzzle [+2]

    • C.

      Start the timer [DNF]

    • D.

      Start the timer [+2]

    • E.

      Twist a corner [+2]

    • F.

      Twist a corner [DNF]

    • G.

      Look at the cube [DNF]

    • H.

      Look at the cube [+2]

    • I.

      Start at 15 seconds or later [DNF]

    • J.

      Start at 15 seconds or later [+2]

    • K.

      Start 17 seconds or later [+2]

    • L.

      Start 17 seconds or later [DNF]

    • M.

      Alter the state of the puzzle [+2]

    • N.

      Alter the state of the puzzle [DNF]

    • O.

      Starting the timer while touching the cube [DNF]

    • P.

      Starting the timer while touching the cube [+2]

    • Q.

      Not starting the timer with fingers and palms down [DNF]

    • R.

      Not starting the timer with fingers and palms down [+2]

    • S.

      Let someone other than themselves touch the puzzle [DNF]

    • T.

      Let someone other than themselves touch the puzzle [+2]

    Correct Answer(s)
    A. Twist the puzzle [DNF]
    F. Twist a corner [DNF]
    J. Start at 15 seconds or later [+2]
    L. Start 17 seconds or later [DNF]
    N. Alter the state of the puzzle [DNF]
    P. Starting the timer while touching the cube [+2]
    R. Not starting the timer with fingers and palms down [+2]
    S. Let someone other than themselves touch the puzzle [DNF]
    Explanation
    During "Inspection Time", a competitor can receive a penalty for twisting the puzzle, twisting a corner, starting at 15 seconds or later, starting at 17 seconds or later, altering the state of the puzzle, starting the timer while touching the cube, not starting the timer with fingers and palms down, and letting someone other than themselves touch the puzzle. The penalties for these actions are "DNF" (Did Not Finish) and "+2" (add 2 seconds to the solve time).

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  • 10. 

    Can the competitor use both hands to inspect the cube in 3x3 one-handed?

    • A.

      Yes

    • B.

      No

    Correct Answer
    A. Yes
    Explanation
    The competitor is allowed to use both hands to inspect the cube in a one-handed event. This means they can use both hands to look at and analyze the cube before starting to solve it. However, once the solving process begins, they can only use one hand to manipulate the cube.

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  • 11. 

    As a judge, what do you do during the competitor's solve?(select all that apply)

    • A.

      Solve one or more of your cube(s)

    • B.

      Not pay attention to the competitor at your station

    • C.

      Pay attention to the competitor at your station

    • D.

      Keep track of all of the penalties the competitor at your station has received since arriving at the station.

    • E.

      Play on your phone

    • F.

      Watch a competitor not at your station solve their puzzle

    Correct Answer(s)
    C. Pay attention to the competitor at your station
    D. Keep track of all of the penalties the competitor at your station has received since arriving at the station.
    Explanation
    During the competitor's solve, as a judge, you should pay attention to the competitor at your station and keep track of all the penalties they have received since arriving at the station.

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  • 12. 

    Can the competitor have a mirror that lets them see their solve or a camera with their solve in the frame with the screen facing them?

    • A.

      Yes

    • B.

      No

    Correct Answer
    B. No
    Explanation
    If your competitor is doing either of those things, don't let them.

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  • 13. 

    What penalties can a competitor receive after the solve and what for?(select all that apply)

    • A.

      Stopping the timer with only one outer face layer misaligned over 1/2 a turn [+2]

    • B.

      Looking at you funny [DNF]

    • C.

      Stopping the timer with more than one outer face layer misaligned over 1/2 a turn [DNF]

    • D.

      Karate-Chopping the timer to stop the timer [+2]

    • E.

      Touching the puzzle after the solve, but before the judge has inspected it [DNF]

    • F.

      Resetting the timer before the judge (you) has written the time on the scorecard [DNF]

    • G.

      Stopping the timer while still touching the puzzle [+2]

    • H.

      Stopping the timer while palms are not facing down [+2]

    • I.

      Having the puzzle be touched by someone else (sometimes this is out of the competitor's control, but it doesn't matter) [DNF]

    Correct Answer(s)
    A. Stopping the timer with only one outer face layer misaligned over 1/2 a turn [+2]
    C. Stopping the timer with more than one outer face layer misaligned over 1/2 a turn [DNF]
    D. Karate-Chopping the timer to stop the timer [+2]
    E. Touching the puzzle after the solve, but before the judge has inspected it [DNF]
    F. Resetting the timer before the judge (you) has written the time on the scorecard [DNF]
    G. Stopping the timer while still touching the puzzle [+2]
    H. Stopping the timer while palms are not facing down [+2]
    I. Having the puzzle be touched by someone else (sometimes this is out of the competitor's control, but it doesn't matter) [DNF]
    Explanation
    If the competitor touches the puzzle before the time has been recorded, and if there have not been any moves applied, you can give the competitor a +2 instead.

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  • 14. 

    Proper notation of a 12.234 solve with 4 +2 penalties (not before the solve).

    • A.

      12.234 + 8 = 20.234

    • B.

      12.234++++

    • C.

      12.234+

    • D.

      20.234

    • E.

      12.234 (four +2s)

    Correct Answer
    A. 12.234 + 8 = 20.234
    Explanation
    The given answer is incorrect. The proper notation of a solve with 4 +2 penalties is 12.234 + 8 = 20.234. The solve time of 12.234 is added to the penalties of 8, resulting in a total time of 20.234.

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  • 15. 

    Notation of a 1.234 time with a single +2 penalty (before the solve).

    • A.

      1.234+

    • B.

      2 + 1.234 = 3.234

    • C.

      3.234

    • D.

      3.234+

    Correct Answer
    B. 2 + 1.234 = 3.234
    Explanation
    The given notation represents a time of 1.234 with a single +2 penalty before the solve. To calculate the final time, we add the penalty of 2 seconds to the original time, resulting in 3.234 seconds. Therefore, the correct answer is 2 + 1.234 = 3.234.

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  • 16. 

    What do you do if you have any questions about anything? (choose all that apply)

    • A.

      Ask the delegate (and if the delegate is busy someone else that would probably know the answer)

    • B.

      Let the competitor finish their attempt

    • C.

      Pick up the competitor's cube and show the delegate

    • D.

      Pretend it never happened and do nothing about it

    Correct Answer(s)
    A. Ask the delegate (and if the delegate is busy someone else that would probably know the answer)
    B. Let the competitor finish their attempt
    Explanation
    The correct answer is to ask the delegate (and if the delegate is busy someone else that would probably know the answer) and let the competitor finish their attempt. This is the appropriate course of action when you have any questions about anything in a competition setting. Asking the delegate or someone knowledgeable ensures that you get the correct information or assistance. Allowing the competitor to finish their attempt shows respect for their performance and avoids disruptions.

    Rate this question:

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Our quizzes are rigorously reviewed, monitored and continuously updated by our expert board to maintain accuracy, relevance, and timeliness.

  • Current Version
  • Mar 21, 2023
    Quiz Edited by
    ProProfs Editorial Team
  • Aug 22, 2016
    Quiz Created by
    Sixstringcal
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