1.
Who spends more time browsing the Internet, teens (ages 12 to 17)
or adults?
Correct Answer
A. Teens
Explanation
Teens spend more time browsing the Internet compared to adults. This is because teenagers are more tech-savvy and have grown up in the digital age, making them more comfortable and familiar with using the internet for various activities such as social media, gaming, streaming, and research. Additionally, teens have more free time and fewer responsibilities compared to adults, allowing them to dedicate more time to browsing the internet.
2.
What is a mash-up?
Correct Answer
D. A digital collage containing text, grapHics, music, video, or animation from already
created digital works combined to create a new work
Explanation
A mash-up refers to a digital collage that combines various elements such as text, graphics, music, video, or animation from existing digital works to create a new work. It is a creative process that involves remixing and recontextualizing these elements to produce something unique and original. Unlike the other options provided, a mash-up is not related to computer glitches, techno remixes, or computer crashes.
3.
How many texts on average do teens (ages 13 to 17) send and receive
each month?
Correct Answer
D. 3500
Explanation
On average, teens (ages 13 to 17) send and receive approximately 3500 texts each month. This suggests that texting is a popular and common form of communication among teenagers.
4.
In Internet slang, what is a “troll” ?
Correct Answer
B. Someone who posts spam on online message boards
Explanation
A "troll" refers to someone who posts spam on online message boards. This term is commonly used in internet slang to describe individuals who intentionally provoke or harass others online by posting inflammatory or off-topic messages. These individuals often seek attention or enjoy causing disruption within online communities.
5.
What is an “avatar”?
Correct Answer
B. A grapHic image used to represent a real person online
Explanation
An "avatar" is a graphic image that is used to represent a real person online. It is commonly used in online platforms and social media profiles as a visual representation of the user. Avatars can be customized to reflect the individual's appearance, personality, or interests. They serve as a visual identity for the user in the online world, allowing them to interact and engage with others while maintaining a level of anonymity if desired.
6.
According to the privacy policies of Facebook, how old must you be to
register for an account?
Correct Answer
C. 13
Explanation
According to the privacy policies of Facebook, users must be at least 13 years old to register for an account.
7.
Who can edit articles on Wikipedia, the free, online encyclopedia?
Correct Answer
D. All of the above
Explanation
All of the above can edit articles on Wikipedia. Registered users older than 13, employees of Wikipedia, and college professors and students all have the ability to edit articles on the free, online encyclopedia.
8.
If someone responds to your instant message by saying, “rofl,” what
do they mean?
Correct Answer
B. That was really funny.
Explanation
If someone responds to your instant message by saying "rofl," it means that they found what you said or did to be really funny. "rofl" is an acronym for "rolling on the floor laughing," indicating that the person found something so amusing that they are laughing uncontrollably.
9.
What is an MMOG?
Correct Answer
C. A Massive Multiplayer Online Game, usually an online world multiple players navigate and
play in together
Explanation
An MMOG stands for Massive Multiplayer Online Game, which is typically an online world where multiple players can navigate and play together. It is not related to movie making, parenting, or IM shorthand.
10.
What was the first home video game console sold in the United States?
Correct Answer
A. Atari 2600
Explanation
The Atari 2600 was the first home video game console sold in the United States. It was released in 1977 and revolutionized the gaming industry by bringing video games into people's homes. The Atari 2600 allowed users to play a variety of games using interchangeable cartridges, making it a versatile and popular console during its time.
11.
How many characters (letters, punctuation marks, and spaces) can
you send in a regular text message?
Correct Answer
B. 160
Explanation
A regular text message allows you to send up to 160 characters, including letters, punctuation marks, and spaces. This limitation is due to the technical constraints of the SMS (Short Message Service) protocol used by mobile networks. If you exceed this limit, your message may be split into multiple parts or may not be delivered at all.
12.
What percentage of tweens (ages 8 to 12) use a cell phone?
Correct Answer
C. 71%
Explanation
The correct answer is 71%. This means that 71% of tweens between the ages of 8 and 12 use a cell phone. This indicates that cell phone usage is quite prevalent among this age group, with a majority of tweens having access to a cell phone.
13.
With which of the following can young people not only listen to
but also create music?
Correct Answer
B. GarageBand
Explanation
GarageBand is a digital audio workstation that allows young people to not only listen to music but also create their own music. It provides a wide range of virtual instruments, loops, and effects that users can use to compose and produce their own songs. With GarageBand, young people can explore their creativity and express themselves through music by recording and editing their own tracks. It is a popular tool for music enthusiasts and beginners alike, providing an accessible platform for music creation.
14.
As of late 2009, approximately how many views did YouTube get
each day?
Correct Answer
B. Over 1 billion
Explanation
As of late 2009, YouTube was receiving over 1 billion views each day. This indicates that the platform was extremely popular and had a significant amount of user engagement.
15.
In 2009, kids ages 11 to 14 spent the most time with this type of media:
Correct Answer
C. Tv
Explanation
In 2009, kids ages 11 to 14 spent the most time with TV as compared to computers, music, and video games. This suggests that television was the preferred form of media for this age group during that time.