1.
The diffuse map is the alpha map?
Correct Answer
B. False
Explanation
The diffuse map and the alpha map are two different types of textures used in computer graphics. The diffuse map is responsible for determining the base color and appearance of an object, while the alpha map is used to control the transparency or opacity of an object. Therefore, it is incorrect to say that the diffuse map is the alpha map.
2.
What is a normal map?
Correct Answer
C. The texture that have the Cartesian coordinates.
Explanation
A normal map is a texture that contains information about the surface normals of an object. These normals are represented using Cartesian coordinates, which describe the direction of the surface at each point. Therefore, the correct answer is "The texture that have the Cartesian coordinates."
3.
3Ds Max belongs to?
Correct Answer
B. Autodesk
Explanation
3Ds Max is a professional 3D computer graphics software developed and owned by Autodesk. It is widely used in the entertainment industry for creating 3D models, animations, and visual effects in movies, games, and architectural visualization. Therefore, the correct answer is Autodesk.
4.
Where is located the tool to UV-map the model?
Correct Answer(s)
A. Modifiers
E. UV Coordinates
Explanation
The correct answer is Modifiers, UV Coordinates. This is because UV mapping is a process of assigning 2D coordinates to the vertices of a 3D model, which is done using the UV Coordinates tool located within the Modifiers menu. The UV mapping process is essential for applying textures and materials accurately onto the model's surface.
5.
Can I drag and drop textures?
Correct Answer
A. True
Explanation
Yes, you can drag and drop textures in certain software or applications. This feature allows users to easily apply textures to objects or surfaces by simply dragging the desired texture file and dropping it onto the target area. It is a convenient and efficient way to customize and enhance the visual appearance of various elements within a digital environment.
6.
The optical illusion created by a volume of liquid is called?
(Object bend)
Correct Answer
refraction
Explanation
Refraction is the correct answer because it refers to the phenomenon where light bends or changes direction as it passes from one medium to another, such as from air to liquid. When a volume of liquid is present, it can cause the light rays to bend, creating an optical illusion. This bending of light is known as refraction.
7.
Why the objects have no color?
Correct Answer
C. Light created them.
Explanation
The objects have no color because light created them. Color is a perceptual phenomenon that occurs when light interacts with objects and our eyes perceive the different wavelengths of light as different colors. Without light, there would be no color. Therefore, the objects in question have no color because they are only visible due to the presence of light.
8.
Which render type is only photo-realistic?
Correct Answer
C. IRay
Explanation
iRay is the correct answer because it is a rendering engine developed by NVIDIA that specializes in producing highly realistic and accurate images. It uses advanced algorithms and techniques to simulate the behavior of light and materials, resulting in photo-realistic renderings. Mental Ray, Quick Silver, and Scan Line are also rendering types, but they do not exclusively focus on producing photo-realistic results.
9.
Which are first two UV Parameters inside the UV-Map.
Correct Answer(s)
A. Planar
C. Cylindrical
Explanation
The first two UV parameters inside the UV-Map are Planar and Cylindrical. These parameters determine how the texture is mapped onto a 3D object. The Planar parameter maps the texture onto the object as if it were projected onto a flat surface, while the Cylindrical parameter maps the texture onto the object as if it were wrapped around a cylinder.
10.
Can I create more materials with the Multi Sub Object?
Correct Answer
A. True
Explanation
The Multi Sub Object allows users to create multiple materials within a single object. This feature is commonly used in 3D modeling and rendering software to assign different materials to different parts or faces of an object. By using the Multi Sub Object, users can easily manage and apply various materials to different elements of their model, enhancing the visual quality and realism of their designs. Therefore, the statement "True" is correct as the Multi Sub Object enables the creation of more materials within an object.