1.
Why is safety a basic priority in horror?
Correct Answer
C. Players experiencing trauma are not having fun
Explanation
The reason why safety is a basic priority in horror is because players experiencing trauma are not having fun. In horror games or experiences, the goal is to create a sense of fear and suspense, not to actually traumatize or harm the players. If players are genuinely traumatized, it goes against the purpose of the game and can have negative psychological effects on the individuals involved. Therefore, ensuring the safety and well-being of players is crucial in order to maintain an enjoyable and entertaining horror experience.
2.
When people experience horror, they want to experience ______ fear, not _______ fear .
Correct Answer
A. Fun; Real
Explanation
When people experience horror, they want to experience "fun" fear, not "real" fear. This means that people enjoy the thrill and excitement of being scared in a controlled and entertaining environment, rather than facing genuine and potentially harmful fear in real life. The answer choice "Fun; Real" captures this idea accurately.
3.
Hard limits are...
Correct Answer
C. Limits that must not be crossed.
Explanation
The correct answer is "limits that must not be crossed." This means that hard limits are boundaries or restrictions that should not be exceeded or violated. They represent the point at which something is considered unacceptable or inappropriate, and going beyond these limits may have negative consequences. It is important to respect and adhere to these limits to maintain safety, ethics, or other important standards.
4.
Soft limits are...
Correct Answer
A. Limits that can be pushed for effect.
Explanation
Soft limits refer to boundaries or restrictions that can be stretched or exceeded to create a desired impact or outcome. Unlike hard limits, which must not be crossed, soft limits allow for flexibility and experimentation within certain boundaries. By pushing these limits, individuals can explore new possibilities, challenge norms, and achieve innovative results. This concept is often applied in creative fields such as art, design, and storytelling, where breaking conventional boundaries can lead to unique and powerful expressions.
5.
What is the best way to find out a player's limits?
Correct Answer
C. Ask them.
Explanation
The best way to find out a player's limits is by asking them directly. This approach allows for open communication and provides the player with the opportunity to express their boundaries and preferences. It is important to respect their responses and not push them beyond their comfort zone.
6.
What is a "Trigger"?
Correct Answer
A. Something that can cause a flashback or psychological experience.
Explanation
The term "trigger" is commonly used to describe something that can cause a flashback or psychological experience. In this context, it refers to a stimulus that can bring about a sudden and intense emotional or psychological response, often associated with past traumatic events. Triggers can vary from person to person and can include sights, sounds, smells, or other sensory experiences that remind individuals of their traumatic experiences. Understanding triggers is important in trauma therapy as it helps individuals identify and manage their emotional responses in order to promote healing and recovery.
7.
What is a "Squick"?
Correct Answer
A. Something that does not cause fear, but discomfort.
Explanation
A "Squick" refers to something that does not induce fear, but rather causes discomfort. This term is often used to describe situations, images, or topics that may make a person feel uneasy or queasy, but do not necessarily elicit a fear response. It is important to note that a "Squick" is different from a phobia or fear, as it is more related to a feeling of discomfort or revulsion.
8.
A phobia is a...
Correct Answer
B. Irrational fear
Explanation
The correct answer is "irrational fear" because a phobia is an extreme and irrational fear or aversion towards a specific object, situation, or activity. Phobias often cause excessive anxiety and can interfere with a person's daily life, even though the fear is typically disproportionate to the actual danger posed by the feared object or situation.
9.
Which of these is not a "Safe prop"?
Correct Answer
D. Serrated Knife
Explanation
A "Safe prop" is an object that is designed to be used in a controlled environment, such as in a theatrical or film production. It is meant to be used without causing harm or injury to the performers or audience. A serrated knife, however, is not considered a safe prop because its sharp edges can potentially cause harm or injury if mishandled or used improperly.
10.
Why might a strobe light be a unsafe effect?
Correct Answer
A. One of your players may be epileptic
Explanation
A strobe light can be an unsafe effect because it can trigger seizures in individuals who are epileptic. Epilepsy is a neurological disorder characterized by recurrent seizures, and certain visual stimuli, such as flashing lights, can provoke seizures in susceptible individuals. Therefore, if one of the players in the game has epilepsy, the strobe light can pose a significant risk to their health and well-being.
11.
What should you have after every session?
Correct Answer
C. Debriefing
Explanation
After every session, it is important to have a debriefing. Debriefing allows for reflection and discussion about the session that just took place. It provides an opportunity to review what went well, what could be improved, and any lessons learned. Debriefing helps to ensure that everyone involved is on the same page and has a clear understanding of the outcomes and next steps. It promotes communication, collaboration, and continuous improvement.