1.
Which feature is used to fill data in cells automatically?
Correct Answer
A. Autofill
Explanation
Autofill is a feature that is used to fill data in cells automatically. With Autofill, users can quickly populate a series of cells with a specific pattern or sequence without manually entering the data in each cell. This feature saves time and effort by automatically extending the data based on the existing pattern in the selected cells.
2.
What is the shortcut key to revert the last steps?
Correct Answer
B. Ctrl + Z
Explanation
The shortcut key Ctrl + Z is used to revert the last steps. This key combination is commonly used in various applications to undo the most recent action or restore the previous state. It is a convenient way to correct mistakes or undo unintended changes made while working on a document or file.
3.
Where can we see the characters and numbers while typing in MS Excel?
Correct Answer
C. Formula Bar
Explanation
The Formula Bar in MS Excel is where we can see the characters and numbers while typing. It is located above the worksheet and displays the contents of the active cell. This allows users to easily view and edit the data being entered into the spreadsheet. The Name Box is used to select and navigate to specific cells, the Status Bar displays information about the current status of the workbook, and the Home Tab provides various formatting and editing options.
4.
_____________ consists of worksheets that are numbered as Sheet1, Sheet2 and Sheet3.
Correct Answer
B. Sheet tabs
Explanation
Sheet tabs refer to the tabs at the bottom of a spreadsheet software, such as Microsoft Excel, that allow users to navigate between different worksheets within a workbook. Each worksheet is numbered as Sheet1, Sheet2, Sheet3, and so on. Therefore, the correct answer is Sheet tabs.
5.
Which symbol is used to enter formula in a cell?
Correct Answer
D. =
Explanation
The symbol "=" is used to enter a formula in a cell. This symbol indicates to the spreadsheet software that the content of the cell should be treated as a formula and not as plain text. By using the "=" symbol, users can perform calculations and manipulate data within the spreadsheet.
6.
__________________ function key is used to repeat most commands or actions.
Correct Answer
D. F4
Explanation
The F4 function key is used to repeat most commands or actions. When pressed, it can repeat the last action performed in many applications. This is a convenient shortcut that saves time and effort by allowing users to quickly repeat a command or action without having to navigate through menus or use other methods.
7.
In flash, _____________ is a combination of various elements used for changing the settings like the stage size, background colour etc.
Correct Answer
A. Property Inspector
Explanation
The Property Inspector in Flash is a panel that allows users to change various settings such as the stage size, background color, and other properties of elements. It provides a convenient way to modify and customize the appearance and behavior of the Flash project. The Tools Panel, on the other hand, contains tools for creating and editing elements, while the Modify Option refers to a specific option within Flash for making modifications. Therefore, the correct answer is the Property Inspector.
8.
Which key do we press to select the adjacent cells?
Correct Answer
B. Shift
Explanation
To select adjacent cells, we use the Shift key. The Shift key is commonly used in combination with other keys to perform various functions. In this case, pressing the Shift key and using the arrow keys allows us to select multiple cells at once. This is a useful feature when we want to select a range of cells quickly and efficiently.
9.
In flash, to group the stroke colour and filled object, use the _______ key combination
Correct Answer
D. Ctrl + G
Explanation
To group the stroke color and filled object in Flash, the correct key combination is Ctrl + G. This combination allows the user to select both the stroke color and the filled object and group them together. Grouping these elements makes it easier to manipulate and edit them as a single unit, rather than individually.
10.
In flash, how many modes can the pencil tool work?
Correct Answer
C. 3
Explanation
The pencil tool in Flash can work in three different modes.
11.
By default, the stage size in flash is ____________ pixels.
Correct Answer
A. 550 x 400
Explanation
The correct answer is 550 x 400. By default, the stage size in flash is set to 550 pixels in width and 400 pixels in height. This means that when creating a new flash document, the stage will have these dimensions unless manually adjusted.
12.
_________________ defines the path of movement of an object.
Correct Answer
C. Motion Guide
Explanation
A motion guide defines the path of movement of an object. It is a feature commonly used in animation software to create smooth and controlled movement. By using a motion guide, animators can create complex and precise movements by defining the path that an object follows. This allows for more realistic and visually appealing animations.
13.
Name the tool used to draw a star with five sides.
Correct Answer
D. Polystar
Explanation
The tool used to draw a star with five sides is the Polystar tool. This tool allows users to create shapes with multiple sides, including stars. By selecting the Polystar tool and specifying the number of sides as five, the user can easily draw a star shape. This tool is commonly found in graphic design and illustration software, providing a convenient way to create geometric shapes.
14.
______________ refers to special effect in animation that changes one shape into another shape.
Correct Answer
A. MorpHing
Explanation
Morphing refers to a special effect in animation that changes one shape into another shape. This technique involves smoothly transforming one image into another by creating a sequence of intermediate frames. It is commonly used to create fluid transitions between objects or characters in animations, allowing for seamless transformations and visual storytelling.
15.
What do we call the store house of symbols in Macromedia Flash?
Correct Answer
C. Library
Explanation
In Macromedia Flash, the storehouse of symbols is called a library. The library contains a collection of reusable symbols, such as graphics, buttons, and animations, that can be used in the Flash project. By organizing and storing symbols in the library, users can easily access and manage them, saving time and effort in the design process.
16.
Shape Tweening is used to change the shape of one object into another.
Correct Answer
A. True
Explanation
Shape tweening is a technique used in animation to smoothly transition the shape of one object into another. It is commonly used in software like Adobe Flash to create morphing effects. With shape tweening, the animator can define the initial and final shapes of an object, and the software automatically generates the intermediate frames to create a seamless transformation. This allows for dynamic and visually appealing animations where objects can change their form over time. Therefore, the statement "Shape Tweening is used to change the shape of one object into another" is true.
17.
The 'Convert to Symbol' option is present in the Modify menu.
Correct Answer
A. True
Explanation
The statement is true because the 'Convert to Symbol' option can be found in the Modify menu. This option allows users to convert selected objects or elements into symbols, which can then be reused throughout the project.
18.
The selection tool in flash cannot turn a straight line into a curve.
Correct Answer
B. False
Explanation
The selection tool in Flash has the ability to turn a straight line into a curve. This tool allows users to manipulate and modify the shape of lines and objects by adding anchor points and adjusting their position. By selecting a straight line and using the selection tool, users can convert it into a curve by adding anchor points and adjusting their handles. Therefore, the statement that the selection tool in Flash cannot turn a straight line into a curve is false.
19.
Flash files are stored with an extension .fly.
Correct Answer
B. False
Explanation
Flash files are not stored with an extension .fly. The correct extension for Flash files is .swf.
20.
The shortcut key to preview the animation in flash is Ctrl + Enter.
Correct Answer
A. True
Explanation
The shortcut key to preview the animation in flash is Ctrl + Enter. Pressing Ctrl + Enter allows the user to quickly preview their animation without having to go through the entire process of exporting or publishing the file. This shortcut is commonly used by flash animators to quickly check the progress and appearance of their animations.
21.
To enter numbers as text, place an apostrophe(') before the number.
Correct Answer
A. True
Explanation
To enter numbers as text, you need to place an apostrophe before the number. This is a common practice in spreadsheet programs like Excel, where the apostrophe indicates that the following characters should be treated as text rather than numbers. By doing this, you can avoid any automatic formatting or calculations that may be applied to numerical values. Therefore, the correct answer is true.
22.
We can enter four types of data in MS Excel.
Correct Answer
B. False
Explanation
MS Excel allows us to enter various types of data, including numbers, text, dates, and formulas. Therefore, the statement that we can only enter four types of data in MS Excel is false.
23.
Microsoft Excel is a Word Processing package.
Correct Answer
B. False
Explanation
Microsoft Excel is not a word processing package. It is a spreadsheet software that is primarily used for creating and manipulating numerical data. Word processing packages, on the other hand, are designed for creating and editing text-based documents.
24.
In MS Excel, by default, numbers are left aligned to the cell.
Correct Answer
B. False
Explanation
By default, in MS Excel, numbers are right aligned to the cell, not left aligned. This means that the numbers are aligned towards the right side of the cell, allowing for easy reading and comparison of numerical data.
25.
Data cannot be entered in a cell where the pointer is placed.
Correct Answer
B. False
Explanation
The statement is false because data can be entered in a cell where the pointer is placed. In fact, the cell where the pointer is placed is the active cell, and any data entered will be inputted into that cell.
26.
To insert a keyframe in flash press F7 in timeline.
Correct Answer
B. False
Explanation
To insert a keyframe in Flash, you need to press F6 in the timeline, not F7. F6 is the shortcut key to insert a keyframe at the current frame, allowing you to add or modify content at that specific point in the animation. F7, on the other hand, is used to insert a blank keyframe, which does not copy any content from the previous frame. Therefore, the correct answer is False.
27.
Animations in flash are created with the help of frames.
Correct Answer
A. True
Explanation
Animations in flash are created with the help of frames. In flash, animations are created by dividing the timeline into frames and placing different elements or objects on each frame. By changing the content or position of these elements in each frame, the illusion of motion is created when the frames are played sequentially. Therefore, it is true that animations in flash are created with the help of frames.
28.
To select irregular shapes in flash, we can use Lasso tool.
Correct Answer
A. True
Explanation
The Lasso tool in Flash allows users to select irregular shapes by drawing a freehand selection around the desired area. This tool is useful when selecting objects that do not have straight edges or predefined shapes. It gives users more flexibility and precision in selecting specific parts of an image or design. Therefore, the statement "To select irregular shapes in flash, we can use Lasso tool" is true.
29.
The shortcut to convert any object into symbols is F8 in flash.
Correct Answer
A. True
Explanation
The statement is explaining that the shortcut to convert any object into symbols in Flash is by pressing F8. This means that in Flash, if you want to convert an object into a symbol, you can simply press the F8 key on your keyboard. Therefore, the answer "True" is correct.
30.
A symbol is a reusable object for static images or animation.
Correct Answer
A. True
Explanation
A symbol is a reusable object for static images or animation. This means that symbols can be created once and then used multiple times throughout a project. They are particularly useful for creating animations or images that need to be repeated or reused in different parts of a project. By using symbols, designers and animators can save time and effort by not having to recreate the same object multiple times. They can also easily make changes to a symbol, which will automatically update all instances of that symbol throughout the project. Therefore, the given statement is true.