1.
Where can you change an object's alpha level?
Correct Answer
A. Properties Pallet
Explanation
In the Properties Pallet, you can change an object's alpha level. This allows you to adjust the transparency or opacity of the object. By modifying the alpha level, you can make the object more or less see-through, depending on your desired effect. The Properties Pallet provides a convenient and easy-to-use interface for adjusting various properties of an object, including its alpha level.
2.
What are two file types that are associated with Flash?
Correct Answer
A. FLV and SWF
Explanation
FLV and SWF are two file types that are associated with Flash. FLV stands for Flash Video and is a container file format used to deliver video content over the internet. SWF stands for Shockwave Flash and is a file format used for multimedia, animations, and interactive content on the web. These file types are commonly used in Flash applications and websites to provide video and interactive elements to the user.
3.
Where are all the objects in your Flash project located?
Correct Answer
C. Library
Explanation
In a Flash project, all the objects are located in the Library. The Library is a storage area where you can store and organize various assets such as images, symbols, audio files, and video clips. These assets can then be used and accessed throughout the project. The Library allows for easy management and reuse of objects, making it a central location for all the project's resources.
4.
For your assignment 1, 2 and 3, What is the name of the two characters?
Correct Answer
C. Mimi and Max
Explanation
The correct answer is Mimi and Max.
5.
What is alpha?
Correct Answer
B. The opacity of the object
Explanation
Alpha refers to the opacity of an object. In computer graphics and design, alpha determines how transparent or opaque an object appears. It is often represented as a value between 0 and 1, where 0 indicates complete transparency (invisible) and 1 indicates complete opacity (fully visible). Adjusting the alpha value allows for creating semi-transparent or translucent effects, where the background or other objects can be seen through the object with alpha applied. Therefore, the correct answer is "The opacity of the object".
6.
Every animation needs a starting and ending point. _______________ are used to set these.
Correct Answer
C. Key frames
Explanation
Key frames are used to set the starting and ending points of an animation. These frames define specific points in time where important changes or actions occur in the animation. By setting key frames, animators can establish the initial position, size, color, and other properties of objects, as well as the final desired state. The animation software then automatically generates the in-between frames to create a smooth transition between the key frames.
7.
Changing this can sometimes make the animation look smoother.
Correct Answer
D. Frame rate
Explanation
Increasing the frame rate can sometimes make the animation look smoother. Frame rate refers to the number of individual frames or images that are displayed per second in an animation. When the frame rate is higher, there are more frames shown in a given period of time, resulting in a smoother and more fluid motion. This is because the higher frame rate provides more detail and captures more subtle movements, making the animation appear more realistic and seamless.
8.
The ___________________ is a holding place for all symbols and imported images and sounds within a single Flash file.
Correct Answer
A. Library
Explanation
The Library is a holding place for all symbols and imported images and sounds within a single Flash file. It allows users to organize and manage their assets efficiently, making it easier to reuse and manipulate them throughout the project. The Library provides a centralized location for accessing and editing these resources, saving time and effort in the development process.
9.
These are objects that have been converted so that you can use the same image a number of times in a movie. You can also use this to do fade effects, rotation effects, and flip effect.
Correct Answer
B. Symbol
Explanation
Symbols in movie-making refer to objects that have been converted for repeated use in a film. They allow for the application of various visual effects such as fades, rotations, and flips. By using symbols, filmmakers can save time and effort by reusing the same image multiple times throughout a movie.
10.
These are objects that have been converted so that you can use the same image a number of times in a movie. You can also use this to do fade effects, rotation effects, and flip effect.
Correct Answer
C. Symbol
Explanation
Symbols in movie making are objects that have been converted so that they can be reused multiple times. They are used for various effects like fade, rotation, and flip. By using symbols, filmmakers can save time and effort by not having to recreate the same image multiple times. They can simply use the symbol and apply the desired effects to create visually appealing scenes in the movie.