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2. A sequence of images or frames that is displayed over time is called ____
Explanation
A sequence of images or frames that is displayed over time is called animation. Animation involves displaying a series of still images in rapid succession, creating the illusion of movement. This can be achieved through various techniques such as traditional hand-drawn animation, computer-generated animation, or stop motion animation. Animation is commonly used in movies, television shows, video games, and advertisements to bring characters and objects to life and convey a sense of motion and action.
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3. You can access the Animation palette by clicking the ______ menu.
Explanation
The correct answer is "Window". The Animation palette is a feature in software programs that allows users to create, edit, and manage animations. To access this palette, users need to click on the "Window" menu, which typically contains options for opening and closing various toolbars and palettes within the software interface. By selecting the "Window" menu, users can then choose the option to open the Animation palette and begin working with animations.
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4. The Animation palette lets you create, view, and set options for the _______ in an animation.
Explanation
The Animation palette is a tool that allows users to create, view, and adjust various settings for the frames in an animation. With this palette, users can easily manage and manipulate individual frames, such as adding or removing frames, adjusting the timing and duration of each frame, and applying effects or transformations to specific frames. The term "frames" refers to the individual images or scenes that make up an animation, while "frame" is the singular form of this term. Therefore, both "frames" and "frame" are correct answers as they represent the elements that can be controlled using the Animation palette.
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5. In creating an animation, the first step is to ______ frames in the Animation palette.
Explanation
In creating an animation, the first step is to add or put frames in the Animation palette. This means that the animator needs to either add new frames or place existing frames in the Animation palette in order to start building the animation sequence. By doing so, the animator can then proceed to manipulate and adjust each frame to create the desired animation effect.
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6. Each frame you add in the Animation palette starts as a _______ of the preceding frame.
Explanation
Each frame you add in the Animation palette starts as a duplicate or copy of the preceding frame. This means that when you add a new frame, it will initially be an exact replica of the previous frame. This allows you to make incremental changes or adjustments to the animation by modifying each frame individually without affecting the previous frames.
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7. Before you can work with a frame, you must select it first as the ________ frame.
Explanation
Before you can work with a frame, you must select it first as the current or present frame. This means that you need to choose the frame that you want to perform actions on or manipulate. By selecting the current or present frame, you are indicating that you want to work with that specific frame at that moment.
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8. You can change the position of frame in an animation by clicking and ________ it to the new position.
Explanation
To change the position of a frame in an animation, you can click on it and then drag it to the desired new position. By clicking and dragging, you can easily move the frame to a different location within the animation, allowing for the rearrangement or reordering of frames as needed. This action of clicking and dragging is a common method used in many software applications to manipulate objects or elements within a user interface.
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9. You can use the _______ command to automatically add or modify a series of frames between two existing frames.
Explanation
The correct answer is "Tween" or "tween". The "Tween" command is used to automatically add or modify a series of frames between two existing frames. This allows for smooth transitions and animations between the keyframes in an animation sequence. By using the "Tween" command, users can easily create fluid and dynamic animations without having to manually create each individual frame.
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10. The term "Tweening" is derived from ___________, the traditional animation term used to describe this process.
Explanation
The term "Tweening" is derived from "in-betweening", the traditional animation term used to describe the process of creating intermediate frames between two keyframes. In-betweening is used to create smooth transitions and movements in animations by filling in the gaps between the keyframes.