1.
Definition : Multimedia is the presentation of a computer application incorporating media elements such as ________, graphics, animations, audio, and video.
Explanation
Multimedia is the presentation of a computer application incorporating media elements such as text, graphics, animations, audio, and video. This means that when creating a multimedia application, various media elements like text, graphics, animations, audio, and video are used to enhance the overall presentation and user experience. These elements work together to provide a more engaging and interactive experience for the users.
2.
_____________ refers to information types captured from the real world (e.g. Still pictures, moving pictures, and sound).
Correct Answer
A. Captured Media
Explanation
Captured media refers to information types that are obtained or recorded from the real world, such as still pictures, moving pictures, and sound. This term is used to describe media content that is not artificially created or synthesized, but rather captured through various means like cameras, microphones, or other recording devices. It encompasses any form of media that has been captured or recorded from its original source, whether it be images, videos, or audio recordings.
3.
_____________ refers to information types synthesized by the computers (e.g. Text, graphics and computer animation).
Correct Answer
B. Synthesized Media
Explanation
Synthesized Media refers to information types that are created or generated by computers, such as text, graphics, and computer animation. This term is used to describe media content that is not directly captured from the real world but is instead produced artificially using computer algorithms and software. It encompasses various forms of digital media that are generated or simulated by computers, allowing for the creation of virtual environments, special effects, and computer-generated imagery.
4.
Which of the following are multimedia soft wares?
Correct Answer
D. All of the above
Explanation
The correct answer is "All of the above" because audio software, video software, and graphic software are all examples of multimedia software. Multimedia software refers to any software that allows users to create, edit, or playback various types of media such as audio, video, and graphics. Therefore, all the options listed in the question are examples of multimedia software.
5.
What is the arc of animation?
Correct Answer
D. It determines the poses of the animated character
Explanation
The arc of animation refers to the path or trajectory that the animated character follows while transitioning between different poses. It determines the flow and movement of the character, creating a sense of natural motion. By defining the arc, animators can ensure smooth and realistic animations by carefully planning the poses and movements of the character throughout the animation sequence.
6.
_____________ refers to media involving space dimension only (e.g. Still images, text and graphics). Discrete media is also referred to as static media or non-time-based media or non-temporal media or space-based media.
Correct Answer
C. Discrete Media
Explanation
Discrete media refers to media that only involves space dimension, such as still images, text, and graphics. It is also known as static media, non-time-based media, non-temporal media, or space-based media.
7.
_____________ (time based) media refers to time-based media (e.g. Sound, moving images, and animation). Continuous media is also referred to as dynamic media or time-based media or temporal media.
Correct Answer
D. Continuous
Explanation
Continuous media refers to time-based media such as sound, moving images, and animation. It is also known as dynamic media or temporal media. Captured media and synthesized media are types of continuous media, while discrete media refers to non-time-based media. Therefore, the correct answer is Continuous.
8.
Evaluation can be done from two perspectives as User's Perspective and ____________________'s prespective.
Correct Answer
Developer
Explanation
Evaluation can be done from two perspectives: the User's Perspective and the Developer's Perspective. This means that when evaluating a product or system, it is important to consider both the viewpoint of the end user and the perspective of the developer. The user's perspective focuses on usability, functionality, and overall satisfaction, while the developer's perspective looks at technical aspects, code quality, and system performance. By considering both perspectives, a more comprehensive evaluation can be conducted to ensure that the product or system meets the needs and expectations of both the users and the developers.