1.
What is the number of bits per pixel required to display in 256 colours:
Correct Answer
C. 8
Explanation
To display 256 colors, each color needs to be represented by a unique code. In binary, 8 bits can represent 256 different combinations (2^8 = 256). Therefore, 8 bits per pixel are required to display 256 colors.
2.
Which of the following is not a standard layout for a storyboard:
Correct Answer
B. Non-Hierarchical
Explanation
A non-hierarchical layout is not a standard layout for a storyboard. In a hierarchical layout, the storyboard is organized in a structured manner, with a clear hierarchy of scenes or events. A non-hierarchical layout, on the other hand, does not follow a specific structure or hierarchy. It may be more random or free-flowing, without a clear sequence or order. This type of layout may be used in certain creative or experimental storytelling approaches, but it is not a standard or commonly used layout for storyboards.
3.
Hypertext is:
Correct Answer
B. Text that contains a link to other sections of the project
Explanation
Hypertext refers to text that contains hyperlinks, which are clickable links that allow users to navigate to other sections or pages within a project or document. It is a method of presenting information where additional resources or related content can be easily accessed by clicking on the embedded links. This allows for non-linear navigation and enhances the user's ability to explore and retrieve information efficiently.
4.
To render or display a sound file a computer must have:
Correct Answer
C. Sound Circuitary
Explanation
To render or display a sound file, a computer must have sound circuitry. This is because sound circuitry is responsible for converting digital audio signals into analog signals that can be played through speakers or headphones. Without sound circuitry, the computer would not be able to process or output any audio. The SCSI card and IDE interface are not directly related to sound processing, and speakers are the output device that receives the audio signal from the sound circuitry.
5.
The Technique ehich is used in video footage to combine the audio and picture is know as:
Correct Answer
B. Interleaving
Explanation
Interleaving is the technique used in video footage to combine the audio and picture. It involves alternating between frames of video and corresponding audio samples, so that when played back, the audio and video are synchronized. This process allows for seamless playback of audio and video together, ensuring that the sound matches the visuals in a video recording or film. MP3 and Quicktime, on the other hand, are file formats commonly used for audio and video compression and playback, but they do not specifically refer to the technique of combining audio and picture.
6.
The lossy file format which is used to compress an image for the internet is known as:
Correct Answer
D. Jpeg
Explanation
JPEG is the correct answer because it is a lossy file format commonly used to compress images for the internet. It reduces the file size of the image by discarding some of the image data, resulting in a smaller file size but also a loss of some image quality. WAV is a lossless audio file format, GIF is a lossless image file format commonly used for animations, and BMP is a lossless image file format that is not typically used for internet compression.
7.
Which of the following individuals would not be involved in the design stage of a multimedia project:
Correct Answer
A. Programmer
Explanation
The programmer would not be involved in the design stage of a multimedia project. The design stage typically involves creating the overall concept, layout, and visual elements of the project. The programmer's role comes into play during the development stage, where they write the code and implement the functionality based on the design specifications.
8.
Which type of data requires most storage:
Correct Answer
B. Video
Explanation
Video data requires the most storage because it consists of a sequence of images (frames) played at a high frame rate. Each frame contains a large amount of visual information, resulting in a significant amount of data being stored. Additionally, videos often have accompanying audio, further increasing the storage requirements. In comparison, animation, audio, and graphics data typically require less storage as they do not involve the same level of continuous visual information as video.