1.
What are the main components of HCI?
Correct Answer(s)
A. The user
B. Task
C. Tools
D. The context
Explanation
The main components of HCI (Human-Computer Interaction) include the user, task, tools, and the context. These components are essential in designing and understanding how humans interact with computers and technology. The user refers to the person who is using the system, while the task represents the specific goal or activity they are trying to accomplish. Tools refer to the hardware and software used in the interaction, and the context encompasses the environment and circumstances in which the interaction takes place. These components work together to create a successful and effective user experience.
2.
Which one of the following icons/commands would not be found in a good HCI?
Correct Answer
C. A long command line to perform a function.
Explanation
A long command line to perform a function would not be found in a good HCI because a good HCI aims to provide a user-friendly and intuitive interface. Having a long command line to perform a function would make the interaction with the system more complex and difficult for the user. A good HCI typically emphasizes simplicity and ease of use, so it would avoid the need for lengthy command lines and instead provide more user-friendly alternatives such as icons or shortcuts.
3.
Which one of the following is the most likely interface metaphor used by a smartphone?
Correct Answer
C. A paper diary
Explanation
A paper diary is the most likely interface metaphor used by a smartphone because it allows users to organize and keep track of their daily activities and appointments, just like a paper diary. The smartphone's calendar and scheduling features mimic the functionality of a paper diary, providing a familiar and intuitive way for users to manage their time and tasks. Additionally, the use of digital pages and swipe gestures on the smartphone screen further reinforces the resemblance to a paper diary.
4.
Which one of the senses cannot be portrayed in virtual reality as of now?
Correct Answer
D. Smell
Explanation
As of now, virtual reality technology has not been able to accurately replicate the sense of smell. While virtual reality can provide visual and auditory experiences, it is unable to stimulate the olfactory system. Smell is a complex sense that involves the detection of chemical compounds in the air, and reproducing this in a virtual environment is currently not possible. Therefore, smell is the sense that cannot be portrayed in virtual reality at present.
5.
“Good Design is just cool graphics”. How far is it true?
Correct Answer
B. False
Explanation
The statement "Good Design is just cool graphics" is false. Good design goes beyond just aesthetics and encompasses functionality, usability, and user experience. It involves problem-solving and finding the most effective and efficient way to communicate a message or fulfill a purpose. While cool graphics can be a part of good design, they are not the sole determining factor. Good design considers the needs and preferences of the target audience, the context, and the goals of the design project.
6.
Which one of these is not an interface style?
Correct Answer
D. Voice Recognition
Explanation
Voice Recognition is not an interface style because it is a technology that allows users to control computer systems or devices through voice commands, without the need for physical interaction or visual interfaces. Interface styles typically refer to the different ways in which users can interact with a system, such as through command line, menus, or natural language. Voice Recognition falls under a different category as it relies on speech recognition technology to interpret and execute commands given by the user through their voice.
7.
Which of these are the goals of a good design?
Correct Answer
E. All of the above points
Explanation
A good design should prioritize safety, ensuring that it minimizes any potential risks or hazards. Utility is important as the design should be practical and fulfill its intended purpose. Effectiveness refers to the design's ability to achieve its goals and meet user needs. Efficiency is crucial as the design should optimize resources and minimize waste. Therefore, all of these goals are essential for a good design.
8.
Which is not an example of HCI?
Correct Answer
D. None of the above
Explanation
All of the given options are examples of Human-Computer Interaction (HCI). Browsing a website, interacting with a mobile app, and using IoT devices all involve the interaction between humans and computers. Therefore, the correct answer is "none of the above".
9.
HCI draws which of the fields together?
Correct Answer(s)
B. Computer science
C. Design
D. Psychology
Explanation
HCI, or Human-Computer Interaction, is an interdisciplinary field that combines knowledge and principles from computer science, design, and psychology. Computer science provides the technical foundation for understanding and building interactive systems, design focuses on creating user-friendly and aesthetically pleasing interfaces, and psychology contributes insights into human behavior and cognition to inform the design process. By drawing upon these three fields, HCI aims to create effective and enjoyable human-computer interactions that meet the needs and preferences of users.
10.
Which of these films uses futuristic HCI?
Correct Answer
B. Minority Report
Explanation
Minority Report is the correct answer because it showcases a futuristic Human-Computer Interaction (HCI) system. In the film, characters interact with computers and technology using gesture-based interfaces and holographic displays, which are advanced and futuristic compared to traditional HCI methods. This film's portrayal of HCI aligns with the concept of a futuristic user interface, making it the correct choice among the given options.